How Real Time Computer Graphics and Rasterization work

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#math #computergraphics
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Should I make an in depth video about the math of the rasterizer?
Otherwise the next video will be about matrices.

FloatyMonkey
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I have not heard anyone explain computer science topics better than you. Hope you keep making videos!

Lavamar
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I watched so many videos about this topic, but this one just nailed it! Finally I got a deeper understanding how a rasterizer works! Thank you!

Saas_
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"But who will ever read this code anyway" lol

brohogany
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I have just discovered your channel and love your content! Keep it up!

roxferesr
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This is a top notch production! Well done, my students will appreciate this.

xanderlinhares
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Thank you so much! I feel like I finally understand the process behind rendering. Keep up the good work 😄😄😄

paulamorillasalonso
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I've watched so many videos to get an understanding of the pipeline but none come close to this one Thanks Alottt!!

umaradam
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Can't believe the quality of your videos! You make complex stuff easier to understand, really appreciate your effort :)

Mikeinfinity
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this is the best explanation of the graphics pipeline I've ever saw

yousefsayed
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dam brah, you are quite versed on cg im glad i found your channel.

gutzimmumdo
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i won't believe your c++ codes anymore hahaha dividing normal by the id XD, i love your content .

elyas
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Good channel. You deserve more subs. Subscribed

elturco
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Difference between Z-culling in the rasterization stage and the depth test in the output merger? You made it seem like the same process was happening twice back-to-back.

parzival
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I just found your Video because I am working with OpenGL and I really like it! Wish there was more in-depth content about the different shaders and everything. Nice work!

ichbinbilal
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such a comprehensive and interesting video thank you so much for sharing! :) subbed

alirezaakhavi
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Thank you! Also thanks for speaking english so clearly, I could understand everything xD

chicapercebe
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this is very clean tutorial to understand. Thanks

fatihyavuz
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This was very helpful and informative! Thank you))

EvgenyMeshkov
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Do you tutor? I like how detailed you are but there were some areas that were vague for me, like the fact that the output vectors of a vector shader on some input vertex would fall within the range -1<x, y, z<1 and produce a 2^3 cube representing ??? (possibility space?) Great systematic overview of the graphics pipeline.

Mrchingchingdingding