Comparing Final Fantasy 7 to FF7 Remake

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In this video, we're comparing the legendary Final Fantasy 7 to Final Fantasy 7 Remake
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14:00 The 2020 Remake actually still provides choice to the player when going up the Shinra Building. Once you go through the garage and have Tifa get the keycard, you have the choice of going to the left and going up the stairwell peacefully (albeit fun character moments) or head straight to the elevators "guns blazing" where you will have a few fight encounters with Shinra.

danielharmon
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You’ve never fought Sephiroth in any of the games. Only Jenova. Sephiroth has been in the North Crater and the livestream the entire time. His connection to the livestream allows Jenova to move freely.

sargentordb
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i went into remake with knowledge that it was going to be different to the original game so the shellshock of that was minimal, the ending however was a complete mindfuck. i like both games equally but for different reasons. they aren't the same game, both gameplay and story wise, so much so that i argue that you have to the play the original before playing the remake. Remake very much assumes you've played the original game and i think you can't really appreciate the changes and little details without playing the original, it also gives away some of the twists of the original game early that i say takes away from them a bit. both are great games and i recommend both of them.

boomerpatrol
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"Which is just a fancy way of saying the boss now has a weakspot - On it's arse."
The deadpan delivery kills me.

Flopdoodle
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I'm in my 30's, and FF7 is still the best piece of entertainment I've ever experienced.

austin_shock
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no i knew how big materia was because it looks like baseball sized in the original, but also because they’re shown at size in advent children, which came
out 20 years ago

CRiSiS_iNFiNiTE
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Thinking of it as filler and padding just seems like setting yourself up for a bad time. I played the remake first and felt that it was very well paced. Everything felt relevant and fun. I was actually surprised when I went back and played the original and so much of it wasn't there. I think knowing what's gonna happen from the start makes you impatient to get to the parts you recognize instead of enjoying the extra content on its own terms.

greghaggerty
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I played this game when it launched on ps4. Throughout my life I've played FF7 on ps1, switch, pc, xbox, and ps4. The entire sequence of Midgar takes place in up to 6 hours. You can breeze through it on any original playthrough. What I love about Remake is it allows a more in depth look at Midgar; the people who live there both above and below the surface. It expands this super linear quest into allowing the player to get in touch with WHY and WHO they're fighting for. Jesse's dad is suffering from Mako poisoning, hence why she's so adamant on the cause. Aerith is super uplifting and almost "fake" because she's hiding something and just wants to be normal. Barret has this overall resolve of why he's fighting that becomes fleshed out.
In the end the remake expanded on what was a "mundane" part of the game and gave the player a reason as to WHY they're doing what they are. Why the connections and people are so important. I have played through this story 4 times now and every time I learn something new. It's a great game and opens the eyes of the players to know exactly what they're working toward. Not only that, it gives more background into antagonists, side characters, and otherwise uninteresting characters. They all serve a purpose, whereas in the original, they were just passerby's. I love Remake and how it aimed to flesh out the world of Midgar, and since Rebirth has come out, the same is true for that. It fleshes out parts where the player was once like, "oh this would be cool to see animated." We see the Midgarsomr actually end up on a pike and and a quick glance as to the original "Oh Sephiroth was here..." We see the flashback and players who KNOW what's going on can easily recognize something isn't right here.
Both Remake and Rebirth are fleshing out a world which in the beginning was mundane and could easily be walked through. And that's why I love SE for making this game into what it has.

SaintLemon
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I might be in a minority but I love Remake. The padding and extra stuff in the game didn’t bother me as others. I enjoyed spending more time with the characters we grew up loving.

joegardner
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That's an interesting choice to make Cloud always be the one Corneo chooses. That part I feel like they should've kept the same. It's kind of a test in a way, and a bit of a puzzle. Get the right combination of items and you get chosen. Pick the wrong things or fail to collect the right things and you're relegated to the basement or a locked room.

anon_y_mousse
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5:37 actually we see the place blow in OG, but we get dialog later indicating the explosion was too big, not knowing how it got so big, and lots of guilt over how the bomb was made as it must have been what she did. We just weren't shown the Shinra side of it, but there was always the implication that something else was going on.

Koniving
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Just finished playing Remake with my fiancee who's never played the original. We loved it!

signalzero
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I’m so glad I found this channel, I love your content 👌🏽 your comparison videos are some of your best! Keep throwing out these hits and you’ll be at 200k in no time brah 😬

DallingerM
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It was implied by Jessie that she was shocked her explosion was so strong and caused so much damage. However, either that was lost on translation or it was left for interpretation and remake just decided to show it directly instead of being ambiguous right off the bat. We might never know.

Makocat
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I played the OG back when they did the Compilation campaign, then 100% when the Steam version was released. When I played Remake, I had my first "WTF?" at the start when Sephiroth is revealed so early, and I only realised this was not a Remake but a Multiverse Sequel when Cloud talks to OG Aerith in the garden.

phawxhunter
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14:01 you don't have to take the stairs, you can take the elevator.

ChrPayne
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The original was one of my first games on Playstation. It's one of my favorite games of all time. The characters, story, music, materia system, simply amazing.

warfield
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In the remake you can still
Choose stairs or elevator in the Shinra building

jamessantiago
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I never played the original, so I enjoyed all the "padding" they added. All the new stuff and the grander scale to it all made the game feel like the experience my Dad, Uncle, and 2 Step Brothers would gush about when I was little. The fact that I had some 20+ years of the legend of Final Fantasy VII and no actual context for the gameplay made everything in Remake so good. When I beat Remake I did try to play the original and got al the way out of Midgar in maybe 5 hours. I imagine had I played it before the Remake I would be as annoyed by the extra stuff but I am enjoying both Remake and Rebirth with child-like wonder and only spoilers due to osmosis. Its a genuinely new experience for me and I'm glad I never ruined that for myself.

The Sephiroth fight was a nice treat 4 years ago, Had the game just ended after the Jenova monster and them leaving Midgard I think hype for Rebirth wouldn't have carried for 4 whole years. At least for me. It was a nice fanservice moment for something to come. Essentially just a playable trailer. On a replay or if anyone tries to do a "Full" playthrough once every game is out I imagine it wont hold as much weight and feel almost gaudy right before switching to Rebirth.

DanielisAwesome
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I had never played a FF game before remake, so I think I was able to appreciate all the extra stuff more because I never realised what was new and what wasn’t. Even then I was able to put it together that the game was deviating from the original story but actually making that a part of the plot.

The only thing that really threw me off was Zack, that just comes out of nowhere.

abritishguy