I Made Nintendo Games in a Modern Engine

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Video games have been around a long time. Today I turn back the clock and see if I can make my own games for some of Nintendos biggest consoles! The NES (Nintendo Entertainment System) & N64 (Nintendo 64).

➤ Play Burg 64 & Super Barji Spaceship

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➤ Other videos you might enjoy
PolyMars - I Made the Same Game for 5 Consoles
CodyCantEatThis - I Made The Legend of Zelda but it's 3D
CodyCantEatThis - I Made Super Mario Bros but it's 3D
Barji - I Made My Own Mario Kart

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I'd love to see someone port these games to the original consoles. I prioritized aesthetics over faithfulness, so it would be a challenge, but if you manage it please let me know <3

barj
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you just killed every pixel artist in a 30 mile radius

BobbeDev
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As someone who is a huge nerd when it comes to NES games, the sprites being more than 3 colors, the sprites not being drawn in 16×16 grids, the hexagons not being pixelated, and having non-pixel based rotations physically damaged me😭

Milanesso
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there is a program called nesmaker where you can make your own nes games and run it natively on the hardware itself

NotGavinV
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As a game dev who has made a game with actual nes graphics, you have killed every pixel artist

koolgamzstudio
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Adam Sandler's my uncle. He said he likes the remake

DanielKrafft
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you just slightly pixelated your graphics and called it an nes game??

exotium
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nintendo has been real quiet since this dropped

PolyMarsLIVE
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"20 years of games"

NES and N64 are only 11 years apart from release. . .

RareSun
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Burg 64 is a timeless classic. Just like Bargi's mom, lol gottem

DualWielded
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Dude saw NES full list of limitations and rules and went "i ain't reading allat"
Bro made a game for the SNES

Kat-
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Fun fact: at 0:54 the asteroids remake is made in game maker studio 2, which comes pre packaged with this exact asteroids remake. So hes actually taking credit for something he didn’t make.

#barjiisoverparty

Edit: sorry I made this comment before seeing the ad break

Blubobstuidios
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Bro followed an asteroids tutorial and thought we wouldn't notice.

supermj
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(EDIT: He changed the title! Yay! I'm glad he did, I don't know when he did that I might be outdated here but either way its better now. Oh and before you get to tha comment, the SNES support group is open to newcomers, it was very hurt for not being included in this video.)

Ok I'm a retro game nerd and this I'm not actually mad- just venting.. Ok I am mad but thats because I'm obsessed with retro stuff and this is absurdity so if you wanna hear a tiny child nerd rant then continue reading.

apparently pixlating a game makes it an NES, and lowering polygons and adding black bars makes it N64?? Anyone can do that- I have a pixlated game and that doesn't make in an NES game. Not to mention that the parallax scrolling (The way he did it) is not possible on the NES and rotation of sprites is technically possible but not like how its done here. Proper rotation I believe was added to the SNES (Which he seemed to forget the existance of) and thats why NES games just had more art for each rotation if devs wanted it. I'm not too savvy on the N64 but I do think most of the things there are possible, still its misleading to say he remade 20 generation when he:

1: Didn't actually even do that and just made them on any old engine
2: Seemed to miss 2 generations (Atari and SNES / PS1 era.)
3: only did 2 generations, if this is a multi-part-er sure but then don't say you did 20 when you did 2 and even skipped 2. Not hard to type 'Ep1:' at the start.

Anyways, sorry for ranting I just get all annoyed at stuff like that, Barji if you by some insane chance see this then I'm not actually mad at all I understand you had to find SOMETHING to upload, don't blame you there. I don't wanna just be a bringer of complaints though so might I suggest a few things?

Maybe title the videos you made [Console]-styled games to not be misleading, there was no indication here that these are not on real consoles so some people might actually think these are real. Not to worry if you want to programming for these consoles is easy nowadays, so many programs let you do this. My favorite is GBstudio which is super easy to use. Also add 'part one' or 'ep1:' to let people know this is a series.

I understand if you don't wanna make games for the real hardware / emulators, I don't blame you. But I also have ways to help with that...

Like I said up above, title videos that they are styled after these consoles. Assuming you are not gonna use real retro game making things then maybe obide by the real limitations those consoles have. For example, learn about what the system's game you are recreatings abilities (You can just google something like 'Can objects rotate on NES' or 'How many movable layers are on the SNES') and then limit yourself to obide by those rules. I think that would be SUPER fun and a cool twist to see the fun work-arounds. Plus your NES and N64 games do feel like an attempt at trying to look like a retro game but fail in ways that make it obvious its not, and usually not even feel like one either, this is a common problem for when devs try to make things like the old systems without actually limiting themselves. These limits would make the games feel much more accurate and could in theory be ported to actual NES's and others.

I hope you take these into consideration (If the stars align and you see this comment that is) and keep posting cool videos in the future.

Have an amazing day <3

Mr.Bonuts
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I’m gonna make an NES game!

(Makes a game the NES could never ever even get close to running)

OliverDude
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"I changed the resolution to match N64's original resolution"
* sets it to 640x480 *

iwontbeforgotten
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i am slightly triggered most of the games don't fit its limitations.


SLIGHTLY triggered

TiggerTheTiger
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This was fantastic, your sense of humor is freaking hilarious! Excited to see the continuation!

VladlustTV
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you can't rotate sprites on the Nes 😐

FunniMiguelito
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Unfortunately the nes, and even snes, can't arbitrarily rotate a sprite.

BobzBlue
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