High Load without C/C++ (Only JavaScript)

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Chapters:
- 00:00:00 - Main Session
- 01:31:34 - Footnote

References:

Support:
- BTC: bc1qj820dmeazpeq5pjn89mlh9lhws7ghs9v34x9v9
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2/3 of summer has gone and Tsoding still has 0% of vitamin D

matrixnorm
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These thumbnails are getting better and better

idkncc
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it was so cool to see everyone following your directions hahaha this is incredible!

pesterenan
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I love the javascript stuff with canvas and css the most, I think. I really really love weird deep dives into browser shit. 👌

paxdriver
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This kind of content is addictive! Keep it up!

justfly
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You've inspired me to develop a language like Porth. I love your videos, zozzin :).

RishaadKhan
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Love your content and hoping to see more network programming in the future after this game ends, keep up the good work <3

ebrahim
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Bryan Lunduke just dropped a video on benchmarks of many languages, where C outshines most language on most fronts (speed, energy usage, memory). Big respect to Tsoding for contributing to knowledge of C and its popularity.

meneereenhoorn
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Im making a multiplayer game using html canvas right now so this type of content is helpful for me

codingwithjamal
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For profiling the systems it is useful to instrument your applications with agents collecting the stacks and then visualise them as flamegraphs (0x, pyroscope or whatever). I do understand you want to do it yourself, so it could be a cool thing trying to instrument your application with custom spans and renders slow places before optimizing them.

MikhailAksenovV
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a mista azozin is probably my most favorite youtube intro of all time

cheebadigga
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Having the twitch chat in captions is so cool

Kevroa
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First Responder: Where did the byte bit you?
JS Dev: Everywhere, I promise.

SlinkyD
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tsoding after 5 minutes of fiddling with bytes: "People are scarred of bytes ho ho hoh"
also tsoding after 5h of fiddling with bytes: "Ok, maybe that's the reason people use protobuf"

peak content, thank you

araarathisyomama
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19:38 why do you need count when you have byteLength?

RandomGeometryDashStuff
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You can make a temporal accumulation as well - you don't need to send data every tick or even frame, so you can accumulate differences between frames and send it. It will further improve average packet size. But it will eventually be droped by collision physics anyway.

DeathSugar
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Will there be a video where you make a multiplayer game with JS or TS and play it with your followers?

the-software-and-electronics
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to filter the array you could use [].filter insteard of forEach
and in js, all array api fn have the index as second parameter.

rudy-ishikawa
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you really upped your thumbnail game !

spyke
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But, is the message size not bigger when you combine it with the Ray casting game? So the server has to do more stuff and ping will increase? It's also possible that you have to send more information like player inventar (bombs).

Maik.iptoux
welcome to shbcf.ru