The Untold Story Behind Astroneer's Difficult Development

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Noclip rides a shuttle to Seattle to tell the story of a group of dear friends who left their jobs in AAA to create the space game of their dreams. The story explores the struggles they encountered and the strangers that came on board to help them finish the journey. [This story deals with issues of loss and grief that some viewers may find difficult.]

Filmed by Jeremy Jayne
Hosted & Edited by Danny O'Dwyer

Music Used:
Astroneer OST - Gameplay 2
Astroneer OST - Gathering 3
Astroneer OST - Gameplay 3
Neutron Star
Life on Mars
Dreaming Of Space
Human Breakdown
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Once again, thank you for showing the human side of game dev.

hemangchauhan
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Im 60 and love playing multiplayer Astroneer with my son and grandson. Good times!

kevindunkel
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"It didn't make us millionaires, it could have. But we used the money to build a company instead."


That right there is what makes or breaks the gaming industry. After watching this, I couldn't be happier to be one of the original backers of this game.

green
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"and then Paul died"

That hit so hard

Klarpimier
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The way they kept talking about Paul, and the fact that there was no interviews with him, I saw it coming, but nothing could soften the blow. Damn.

I can’t imagine the amount of strength it required to keep working through all of that pain and grief on a project that they started with him.

intrct
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Astroneer was a turning point on my channel. Thanks guys! That changed my life after 2 years

MaxPalaro
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This documentary gave me so much respect for indie developers.

ekspressmusic
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"One Astroneer that was there for take-off, but never made it to the destination" I'M NOT CRYING, YOU'RE CRYING!

koaawolfe
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"One Astroneer who was there for take-off, but never made it to the destination." Hits me really hard.. I'm really enjoying Astroneer with my friends and its really a good game.. thanks for bringing this documentary..

squadrive
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Seeing the story about Paul crushed my heart here. I can't imagine the feeling. The stories behind the development of this game is amazing. You deserve all the success and I hope you can continue making good games in the future. <3

MaxPalaro
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OH THATS WHY THE ASTRONAUNT NAME IS PAUL

1987-2017

amishpatel
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I’m a Dad of two wonderful boys. We have been playing Astroneer since the Alpha days. I have been in IT for 30 years. I am so thank you each of you for developing Astroneer. It is a great game and I have spent many hours playing with my son’s. Sorry for your loss. Thank you Paul. Thank you everyone who created a a great game that allowed me to connect to my boys. I am forever grateful.

charleswilson
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I was following Paul's artwork at Uni, one day one of my tutors very sadly told us he'd passed away, and we spent 10 minutes just admiring his portfolio. Very sad :(

lvlpaint
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I miss the old storms... Like the amount of fear I got from seeing the clouds and the rush to get underground or into the base

thesarcasticdruid
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I just picked this game up yesterday morning and spent all day playing the game. I wake up this morning to a Noclip Doc about the same game! That's fucking hype.

bluefalcon
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I love how you added the Astroneer music in the background.

Fireflash
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I remember the Astroneer vs No Mans Sky days, everyone I know laughed at Astroneer but the moment I saw it I fell in love with it.

I waited patiently and bought the game at midnight release while the chaos of NMS’s raged on, and I loved Astroneer immediately :) it was glitchy, slow and rough but it was beautiful and fun too and I remember saying “this is how you make a game”

I’m honoured to be one of those first 20, 000 :3

drifterax
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I was one of the first 20k people to test this game in early access alpha when i finally finished the game 2 weeks after its full realese and it says after the credits.







For Paul
1985-2016

tmaster
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This really hit me. I really love the humanizing parts of game development. It is a needed part of the story for a game's development that is being completely swept under the carpet for move games.

thisbymaster
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The point at the end (49:27) where Adam is starting to tear up about the achievements in the past, and then seeing how his entire demeanor changes after he is asked about the future really shows what kind of person he is. That's the creator spirit right there.

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