A Beginner's Guide to: Oblivion

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Quick tutorial on how the mechanics of character creation and leveling work with tips on how to exploit them.

Racial starting attributes and stats:

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Watching this because i'm playing Oblivion after skyrim

runforestrun
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WOAH WOAH WOAH, HOLD IT RIGHT THERE BUDDY! Did you seriously just call Magicka, Majeeka

sharketeer
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I have over 6, 000 hours since the release of this game and decided to watch this since it was in my recommended and this is very accurate and well done dude! Bravo to you, liked and subbed!

Griffolicious
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Major skills can be played two ways--short game (finish in 5 levels-avoid sleep) or long game (~50 levels). Choosing all major skills for their starting bonuses is a short game strategy (do not sleep unless you have to) because...
--Major skills contribute to leveling (10 pts = 1 level)
--Leveling does not make YOU more powerful, it makes your enemies more powerful. Your individual skill and Attribute numbers determine how powerful you are.
--Specialty and Major skills increase faster than Minor skills --This is why people do not like Oblivion's leveling system--you can quickly level yourself into trouble by indiscriminately using major skills. But, the non linear and non intuitive system makes for myriad ways to build and evolve custom characters in a long game. The game is also full of overpowered weapons and spell options to give players with short game-adapted characters a chance to survive into the long game.

A good way to build a long game character is based on the fact that each major skill takes 7.5 levels to reach master level, and game difficulty steps up abruptly up at about level 10, and again at around level 17.
--Choose two primary-use skills for your major skills. Examples are Blade and Block (Combat specialty), Marksman and Sneak (Stealth Specialty), Conjuration and Destruction (any specialty), Destruction and Illusion (any specialty)). Magical skills are easy to build, so choosing combat or Stealth may make it easier to build some of your important minor skills.
--Of your major skills...Play your primary weapon skill exclusively as much as possible until it reaches 100, then switch to your second skill. It is less dangerous to build the weapon skill against weak creatures early in the game. Both should be at or near 100 for the bump at around level 17. This method will control your leveling and maintain/increase your superiority over enemies.
--Choose your other important high-use skills as minor skills (and buy lessons for the most important one) that way they will not interfere with the leveling being controlled by the two primary-use offensive skills. Such skills often include Armorer (Endurance and 25% weapon damage boost), Heavy Armor (Endurance bonus), Light Armor (Speed bonus), Alchemy (unlimited health and magic potions, poisons), Alteration, Restoration, Merchantile, Athletics, and sometimes Illusion and Mysticism.
--You may like starting out with some Apprentice level skills for occasional use, such as Acrobatics or Mysticism (soul trap) from the very start. When these are major skills you will have to make up the point difference for full attribute bonuses for the primary skills.
--The bulk of your major skills should be not-needed skills that are easy to play or spam for leveling purposes later in the game.
--Note that a magic user with Blade, Blunt, and Hand to Hand as minor skills need only build each of them up to 35 to get their Strength up from 30 to 75, so there are reasons not to have at least one skill per attribute as a major skill.

tyrander
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really good video, finally got the info i was looking for. you know, you get used to skyrim being all easy and then you get thrown to this (or morrowind) and it just messes with you. thanks man, slapped that like button.

monisom
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best game ever made, been playing since i was 9 years old still not bored at 15 love the game so much.

P.S: Nice video keep doing what you do!

leonfrohnwieser
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Thank you for explaining it a little bit more in depth 😊 First time playing oblivion after finishing skyrim

benyang
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ive never beaten this game i plan to change that

wraithofnod
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Skyrim is more user friendly than oblivion....in my opinion

runforestrun
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One thing I found out in this game is that free player housing is there right from the start. Just fast travel to the arena, and you can sleep in the bad there for free. There is no reason to ever pay for a bed if you don't want to.

johnwalsh
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Atronach is the best sign for mages. Especially in Oblivion where you not only have easy to make magicka potions (Steel-Blue Entoloma and flax seeds) but also have Welklynd Stones.

AlchemistOfNirnroot
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really appreciate you making this video thank you! Got oblivion about 6 months ago but it was so confusing for me

ArtisticVisuals
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Okay i'm new to Oblivion, and i have some questions.
1.) I want to make a Battle Mage type character, like using heavy armor and swords but also using magic. What would be the best way to do that?
2.) What skills should i chose when pursuing a Battle Mage build?
3.) Any good beginner tips can you give me?
Thanks, new to these types of games :)

yandos
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luck is like basically turning the difficulty slider down, it has a small effect on everything. not just loot and critical chances, that said don't go pumping that up as high as possible, there are a lot of better attributes to spend points in, and you can only increase it by 1 point per lvl, just enchant your gear with luck and don't worry about putting too many points into it

NoMaloneUnturned
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Back in 2013 I got Oblivion and I wasn't really a fan of it, and a big part of that was leveling and skills, but recently I heard it's a lot like Morrowind which I remember loving that game, so I think the problem was is I'd just played Skyrim for 2 years so I was trying to play it like I would Skyrim, and I think that made me hate Oblivion because I just didn't get how it worked. I'm going to have to give it another try, the only other thing I really hated is weapons and armor break extremely quick and its frustrating, but maybe there's a trick with that too, because I'm sure that alone might make me give up on the game again.

Werewolf
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I've been playing oblivion for like 4 or 5 years now

hundredformula
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Luck is an important stat, more important then you'd think.

the way it works, Luck is used for everything that is determined at random, except for Loot, Luck has no incidens on Loots.

Luck at 50 will mean that you don't get any favors, but you also don't get any disfavor when random events occurs.

Under 50, is detrimental to you when random stuffs needs to be made and above 50 things goes a bit more your way.

This kind of thing is important for lets say Merhunes Razor 1% chances to instakill, with a higher luck, you'll get more chances for the effect to trigger.

Even though the % isn't changed on the weapon description, your chances of succes are indeed going up.

It also increases the chances for critics, staggers, weapon effetcs based on %/luck, but also when you're victim of effects that has a chance to paralyze/poison you and stuff.

So while Luck is not easy to upgrade, it is by no mean a useless stat, so giving it a +1 once in a while can pay off, even if you don't capitalize on it, personnaly i try to get it to 60, to have better odds, and then focus on the others stats.

Mugthraka
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Also if anyone doesn't abide by what meta goblin said, you could always do permanent enchantment glitch. I personally make it reasonable I don't exceed 100, works nicely and still makes the game difficult on the harder modes.

jasonwingfield
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nice video mate! thanks for the tips c:

tailedjesus
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Hi MetaGoblin, can you tell me how you built your Paladin early on including your main attributes and skills? Then what quests and dungeons did you go to?

michaela