Every Core Stratagem in Warhammer 40K Explained + How to Use Them

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Let's talk through the core stratagems in the Warhammer 40K rulebook and how to get a bit more out of them...

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0:00 Intro
0:31 Core Stratagems in 40K
2:21 Heroic Intervention
5:01 Insane Bravery
6:47 Grenade
8:26 Epic Challenge
10:57 New Orders
12:25 Counter Offensive
14:06 Smokescreen
15:23 Rapid Ingress
18:19 Go to Ground
19:55 Command Re-Roll
23:42 Tank Shock
25:57 Overwatch
29:37 Outro
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Love it when Auspex Tactics teaches us about tactics

quacker
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Back in Index Necrons, I learned a lot about Heroic Intervention when my Nightbringer was Heroically intervened by Trajann Valoris and his closest friends, who then DID activate Fights First and wiped me out before I could do anything.

I may be bitter, but I learned!

astral_ragtime
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Everyone can use...

Tyranids: About that...

solvdrage
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I love that you organize your videos with bullet points and labels. I’m getting a carcharadons army together for a game at the end of the month and I looked up strong list ideas (you made a video just over a week ago) and realized blood angels are a great rule set to represent them. I didn’t copy the list verbatim (using 3 scout squads to keep some theme to the list) but it helped my plan a simple 750 pt almost immediately that’s thematic but also won’t leave me in the dust. You’re amazing

maleparagonultragod
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Watching the video it really stands out how Tyranids don't have access to Grenades, Tank Shock and Smoke. It's not a deal breaker for the faction but it is a pretty bad detail when Nids already lack ways to punch into hard targets like you'd expect them to.

schwegburt
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Go to Ground is used a lot by WE players as their walking Daemon Prince has an aura that grants 5+ Invuln save, UNLESS they already have an Invuln Save, in which case it bumps it to a 4+ Invuln Save. So Essentially 1CP to give something like Exalted Eightbound a 4+ Invuln.

Phlebas
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As a newcomer to 40k I appreciate these helpful tip videos

StarSafaia
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Using Epic Challenge to snipe the Technomancer out of a unit of Wraiths to delete their 5+ FNP will be worth it every time for me

martinatkins
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Counter offensive is so often overlooked but is incredibly useful. Especially with 2 melee armies on the board! There's usually a lot of ongoing combat and charges, if you opponent doesn't pick the their hammer unit first you interrupt it and make it take wounds.
In a recent GK Vs Orks game think we used it 3 or 4 times...

obsidanix
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I just started playing and collecting 40K a few months ago. These videos are a great way to learn! I hope to see more like this from you soon!

Motorcitynights
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amazing! thank you im still learning 40k and this helps a ton

healurself
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As a new player to Warhammer, I’m very grateful for you channel! I’m learning lots!

cooperleroy
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Thx for the very good content again, sometimes it is great to be remembered ... and your analytic and clear explanations help a lot to organize the rules in ones brain :-)

ltcrdrl
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One fun use I've been doing with fire overwatch is when I have a forgefiend and warpsmith with tempting addendum to shoot an enemy. At times it can be pretty clutch and I've killed some major threats with rerolling for 6s

PeterSnores
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Command reroll SUCKS you should NEVER USE IT you'll reroll into something bad EVERY TIME (seriously if you have any strat that buffs your overall dice rolls for any attacks/wounds/saves, it's better to buff the statistics on multiple dice than to reroll just 1)

invinciblecarrot
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I love Tank Shock on my Cerastus Knight Lancer... Especially since it gets a free Tank Shock every turn, and having a 20 Strength melee weapon certainly helps...

Ceadda
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i was today years old when i learnt i can throw grenades even if i advanced or fell back. oh god i wish i knew that sooner

brocroom
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Go to ground seems pretty important for custodes as they have no AoC equivalent and getting effective +1 save is can be a huge upgrade against AP -1 and AP -2

loke
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I JUST JOINED 40K THIS WEEK🎉🎉🎉 THIS IS SO HELPFUL THANK YOU!!!!

seaturtleslastname
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Only time I've ever used Go to Ground was in a crusade, was playing Hypercrypt and one of my units rolled a battle scar that reduced the cost of stratagems by 1cp. Because of the dataslate making that only effect battle tactics, the only stratagems I could use it were Command Reroll and Go to Ground. Meant I used it at least once per game though, basically gave my Skorpekhs permanent cover and a 6+ invuln.

jcmsaucey