Warhammer 40K 10th Edition - Full Core Rules Review

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Let's talk through the core rules of Warhammer 40K for the tenth edition of the game, rules from the Leviathan Box Set...

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0:00 Intro
1:14 Contents
1:54 Basic Definitions
3:24 The Turn
4:02 Command Phase
5:28 Movement Phase
11:34 Reinforcements
14:12 Shooting Phase
21:06 Weapon Abilities
26:03 Charge Phase
27:40 Fight Phase
31:43 Datasheets
34:49 Leaders + Lone Operatives
37:23 Transports
40:39 Aircraft
43:30 Datasheet Special Rules
46:47 Stratagems
53:12 Terrain Features
58:01 Army Construction
1:00:25 Mission and Objectives
1:05:40 Closing Thoughts
1:06:28 Outro
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I know it was an honest mistake in the reading but it would be HILARIOUS if land raiders could actually take enemy units like straight kidnapping them lol

fujin
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You're a god among the stars sir Auspex.

thordoo
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Oh boy, been looking forwards to this vid! Have read the leak myself, but its always easier for me to absorb ( and pick up any missed details) with AT's dulcet tones going over the words with me.

TheRealOrous
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I guess flying up and over makes sense, since when the flying unit was behind the ruins, it was benefiting from cover. You wouldn't want to be hovering high enough for just anyone to shoot at you, if you could help it. It'd be kind of cool if there were a rule that you could willingly gain the "towering" keyword to ignore terrain altogether, but since they got rid of the ability to toggle between "gunship" and "plane" for fliers, they wouldn't add something like that.

durazno
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You and Bricky are really helping the community with these updartes! Thank you.

fernandozavaletabustos
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I just got into the lore recently and wanted to start playing, but I was warned that a new version was coming. Thank you for giving me a head start on the rules. I've always thought WH40k was cool from afar, but I'm excited to get stuck in!

Reldonator
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Im pretty sure flyers can still move over terrain. The rule about measuring diagnolly says "if a unit starts or ends its movement on a terrain feature", implying that they move normally otherwise.

EricDeKirkwood
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You are a hard worker man… Always on the forefront with thorough and articulate reviews.
Thanks

joshuabrowncrow
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Unless I’m misunderstanding some thing, since you can only use each stratagem once per phase. That means you could in theory overwatch twice in one turn in the opponents, movement phase and the opponents charge phase. Provided of course you have the CP to do it.

amaroqgrant
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Where are people getting that you measure over terrain when flying? In both examples in the book it just says that you measure the "diagonal distance" between the start and end point. The top down example in the charge section shows it flying onto a ruin that has a walled edge. It just shows to measure diagonally from one end to the other, not up and over at all (like it shows for normal charging directly above).

alnilam
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Finally, it means something to park your tank on the reverse slop of a hill!

InternetEntity
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Can I issue orders (Take aim for example) to a Unit and then apply battleshock, does the order get nullified? If so I wish we could test for battleshock then apply the order, So I don't "waste orders"

DanielShaw
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I just realized that the Actions section is completely gone from rulebook. Shame, it was a pretty solid mechanic.

scopek
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So... Tank Shock on Knights? With the leaked rules, the big boys might be quite useful as battering rams. Especially the spiky variety.

kenchlife
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Heck yeah, just the index leaks and we can start playing!

Chunkypumpkinhead
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Is there any restriction on how much of your army you can put into deep strike? Specifically deep strike not strategic reserve. Any help much appreciated 👍🏻

StringyHawke
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Gonna miss the standard unit champions like sergeants for marines. Gave a bit of nice flavor and some fun with having a special character in every unit without actually needing to assign a character to every unit

themos
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Love it. Bought a Sisters Army last week

craigzinkta
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So it's a nice defensive change that heavy weapons are now +1 to hit when stationary as opposed to - 1 to hit when moving. You can actually stack two - 1 to hit bonuses against them, so as result they get - 1 BS

mackmind
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I read the pdf, in relation to deepstrike etc. page 43 first paragraph "all strategic reserves units are also technically reserve units, the reverse is not true, and so these rules do not apply to the units that are using other rules that enable them to start the battle in reserve (e.g. Deep Strike)" .... so if it's on the data sheet it doesn't need to follow the strategic reserve rules just what it says on the ability and they pluralize the word rules

Kijuice
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