Are You Using this Powerful 40K Stratagem?

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Let's talk about Rapid Ingress and its power to provide big swings and power boosts in games of Warhammer 40K...

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0:00 Intro
1:11 Rapid Ingress
2:04 Primary Use
4:43 Some Anecdotes
9:19 Downsides and Issues
11:28 Outro
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Wow, a tactics channel actually going over specific tactics. 10/10.

cooke
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Yeah rapid ingress is really useful for lone operatives that are good at melee, you drop them just out of shooting range and then charge the enemy next turn.

SnowFoxWithAGasMask
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I used this on a Banesword because my Deployment zone was very tight, normally a Banesword won't be able to shoot when it comes out of reserves because of the hull size exceeding 6" but with Rapid Ingress you don't have to worry about that so you can position it better.

ikarus
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Thank you Auspex I appreciate this. I feel like this would be a really cool series to go through all of the core strategems and how to use them effectively.

scottamelville
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I don't think there is a single game where I use models that can deepstrike where I haven't used this, its such an amazing strategem

toxxicteddy
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It’s such a good strat. Used it with my terminators against Votann. Dropped them behind enemy lines against a squad of basic troops. Zero damage done to them and scored storm hostile and behind enemy lines in 1 turn

Muttsy
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I am very new to Warhammer so vids like this really help with strategy making for my grey knights army.
This could be really usefull with grey knights strike squad, you can get the unit near/on an objective(like the one in your opponents zone) and then during your command phase using the unit's ability to keep control over it even if the unit leaves the objective.

KPvibe
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It took me way too long to realise that having the extra movement on your turn before you charge is why this strat is so good. I figured it was just for getting onto objectives or blocking charges.

huntingtown
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I've used this to great effect with Inceptors as part of my Dark Angels combat patrol. They're absolutely nasty anti-infantry, and their mobility can get them really close to objectives in a hurry. You just need to be careful with where you put them — In a game against Grey Knights, I thought I was safe sitting atop a 10" ruin, but it had a ledge at 5" up. My opponent got lucky on a charge roll with his Dreadknight and managed to get onto that ledge. I definitely didn't expect to get tank shocked way up there!

beergeekstuff
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As soon as we got this strat previewed I knew it'd be probably a little too good since it eliminates the only downside that reserves had.

The simple way to explain this is that a lot of tactics revolve around matching weapons to targets, having a sight line and getting within range, which is what eldar have always been superb at with their increased mobility and high powered weapons. Having a unit stay out of the game until an optimal opportunity presents itself where you can trade up or cripple your opponent is where this strat comes in.
It also makes the game a little less fun since you can't guard against it unless you always move optimally and have screening board control.

Smilomaniac
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I like 2 cp combo for grey knights, mists of deimos into strategic reserves when they move close to you, then rapid ingress to drop them somewhere else on the board same turn

garretthamilton
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Back in my day (Before the Dataslate haha) double rapid ingress terminations with the captain's CP ability was kinda funni.

Scotchworth
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Sanguinor stays in reserves and if you don’t have a great opportunity to do his miraculous savior intervention, you can rapid ingress him 12.1” away from a target, he can’t be shot, he can’t be charged and he will move 12” and blend them on your next turn.

itachiofthedesert
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Everyone laughs until Lion El'Jonson rapid ingresses into your deployment zone.

Crack_the_Skye
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Rapid ingress inferno pistol Seraphim I think has a lot of potential to trade up into armor, since they have the mobility to get close enough to be in melta range while still potentially deep striking out of line of sight of most stuff. With the detachment rule it could even be a mistake for them to be shot at as long as they aren't likely to take heavy casualties, losing some bolt pistols to make the infernos more dangerous is kind of ideal.

johnbaker
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Teleport homer can be useful too even if you end up coming in elsewhere. Your enemy will naturally want to screen the homer, which you can use to pull them into the open out of cover.

UnexpectedInquisition
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I’m making a vanguard onslaught nids list and this was super applicable (especially with lictors being able to do this for free)

paytonwhipple
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Positioning is probably one of my harder points to get down right in this game. I play CSM and I pretty much forget to use advances for certain units (Cultist, chosen, etc.) or unsure who should go in reserves and when. I did mess up on one ruling thinking abaddon wouldn't get his warmaster ability if he's in reserves lol

PeterSnores
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Yup, Lelith/Wyches in a Raider for Drukhari love this, but the table setup of course and the enemy screening play a big part. No point coming down to get shot :)

RESEDAPRIME
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Very effective with tempestus, drop just out of charge range of a melee unit on an objective and then shoot them all dead and change. Did that with great effect against Necrons before.

MachinaExSanguinem
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