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Blender Tutorial: Connect The Dots with Geometry Nodes, The 'Plexus' Effect
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This time we'll create the "plexus" effect with Geometry Nodes inside of Blender. Manuel shows you how to abuse geometry to fake a loop, that tests all connections between the points of an incoming point cloud and compares their lengths. Then, only the ones are drawn, that are shorter than a certain threshold, creating an intricate geometric pattern.
00:00 Intro
00:42 Create the point cloud
02:43 Some theory
06:52 Create stand-in points for the loop
08:83 Create the index arrays
11:49 Sample the original points positions
12:40 Create the tests
15:50 Store the original positions to attributes
17:35 Create lines
20:38 Mesh the curves and the points
21:50 Put Colors on the points
24:46 Put Colors on the connections
28:45 Move the points inside of the point cloud
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