Multiply or Release S3 #3 [Sq] - Marble Race in Unity

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Welcome to the world of marble race. This is Multiply or Release.
Who will win?

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Thank you for coming to watch.
I didn't have any new options for you today, but I hope you enjoyed it as much as always.
I'm sure I'll have something new for the next video. 🥰
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Feel free to leave a comment.
We'd love to hear your requests for new features. Share your ideas and help us out!
#marblejamboree #marblerace #multiplyorrelease
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that first match reversal... wow lol, so close to winning.

fusionwing
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Roulette suggestions:
• Crit chance – Add 0.1% chance for every bullet to penetrate 2 squares instead of 1.
• Steal+ – Regular steal except there is a 30-second grace period for any player to steal again.
• No Multiply – Applies to other players, only Spin and Release triggers are available. Lasts for 30 seconds.
• Fast [ik this has been suggested before] – 5% faster Release, marble speed, and cannon rotation (maybe also roulette spin speed).
• Vanilla – Spin trigger is unavailable to all players for 30 seconds. [I suggested this before but this is a more balanced one]
• Immunity – For 45 seconds, the player is immune to stun, confusion, Possession, and Blacken, but also to Reincarnation, Mirror Shield, Aim, and x4. [I may have missed more direct effects]
• Heads Up – For 30 seconds, the cannon targets the nearest enemy square within their INITIAL area, overrides Aim.
• Retribution – Similar to Judgement, punish any player that exceeds 4096 points (point reset + stun + Blackout)
• Dark Age – For 45 seconds, all players receive the Blacken effect.
• Haunt – Ghost player haunts the other player. [Feel free to make whatever the haunting does]

JustAnotherCommenter
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Roulette suggestion:
- Die! :D
Adds a random bonus die onto the field for 30-45 seconds. The die faces could be randomly picked from all possible face variants, excluding the multicolored x4 face. Or it could just spawn the bonus/malus block spawner die, in which case each die should have its own timer, so that every time the effect is triggered a new die is added, and old dice just eventually expire.

SeanMirrsen
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Idea:

Ammo Swap

Effect: Like Area Swap, but with ammo counts.

Notes: My "Reverse Swap" suggestion would randomly select to reverse the Area Swap OR the Ammo Swap

darianleyer
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White "First to aid, Last to die." Yellow "Hey... Don't leave me..."



Idea : Infight … In 90sec, place the shoot point in the center of your initial area and movement speed x2, full(360) angle.
Idea2: Revenge … Get "Top color's area" - "Your area" + 50 extra shots.


dynamicfunky
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I love these, how often do you post them so I can look forward to it!

tomdeane
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White stole the kill from orange at the last second. Remember, don't get too greedy.

PKMNwww_MkII
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Bug: The x4 didn't extend timer back to 30 when it supposed to.

PKMNwww_MkII
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the spinning part is too strong didnt really matter who fires how much, also the multipliers are hit so rarely thats another factor why the bullets dont matter

kangarht