Multiply or Release S3 #6 [Sq] - Marble Race in Unity

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Welcome to the world of marble race. This is Multiply or Release.
Who will win?

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Thank you for coming to my channel today. Today's new feature is Gravity vortex.
This is an option that utilizes the Magnet mechanism that I created the other day. This Gravity vortex is based on an idea that was suggested in the comments. Thank you so much for this great idea that can be used as both a defense and an offense.
Hope you enjoy it. Please feel free to comment and let me know what you think.
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Feel free to leave a comment.
We'd love to hear your requests for new features. Share your ideas and help us out!

#marblejamboree #marblerace #multiplyorrelease
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DUDE, BLUE HAS BEEN HOLDING ON BY A THREAD THE ENTIRE GAME BUT HE'S BEEN HOLDING THAT THREAD LIKE HIS LIVE DEPENDENT ON IT

theseus
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Roulette Suggestions:
Disco – Turn colored squares into black squares and turn the latter into random colored squares.
Darkness – Every cannon shoots black bullets for 15 seconds. (stackable duration)
Earthquake – The board shakes for 30 seconds.

JustAnotherCommenter
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Gravity Vortex is very fun to watch, especially when there are two near each other. Well done!

hattinah
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*_Gravity Vortex_* works really good, especially having the interaction between 2 of them when close enough to each other stealing each others orbiting shots! That's really cool! Visually looks great too. This match also showed showcased exactly how powerful *_Gravity Vortex_* is by both being used offensively and defensively. Thank you for putting *_Gravity Vortex_* in.

If *_AP Bullet_* is shot within the same radius that sucks in the shots, can you make *_Gravity Vortex_* also suck in the *_AP Bullet_* and orbit just like the shots? That would add more interaction between the features.

flarklooney
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Roulette Suggestion: Game Changer

Whenever a color lands on this, their cannon gets swapped with another color's cannon for 10 seconds (btw, they don't die when their cannon gets swapped)

Example: Red spins the roulette and it lands on Game Changer and Red swaps cannons with Blue. Now whenever Red shoots bullets, they come out of the blue cannon and when blue shoots bullets, they come out of the red cannon.

gamesworldofrayyan
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My oh my my suggestion? Cant wait to see it!

chromeshellking
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Grey made a grave mistake by spinning instead of releasing.

PKMNwww_MkII
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+200 should be caleed +200 Progressive in the final round intro card as it is increased by 100 every time it's landed on.

PKMNwww_MkII
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You should add a precentages at the bottom of the screen that show how many precent of the map what colour is filling

theseus
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You could make something similiar to the dice in the way that it also spawns at the begining of the game, it would be something like a dvd logo, so it would just bounce of the walls never stopping, but it would be reeeeaaaally slow, so it's not to OP, why would it be OP? Because it would leave a trace behind them, and the trace would be of the color by which it was last shot by, and if the same color that was the last one to shot it, shot it again, the bullet would either bounce off, or it would add to the charges, so for examle if it was shot 5 times by blue, it would have to be shot also 5 times by lets say green, for it to change color again.

theseus
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В рулетке будут проценты 5 10 и 15 они дают здоровье пушкам. Максимальное здоровье 100 процентов.проценты будут обозначаться над пушками.1 поподание другим цветом в пушку даёт - 1 процент

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