Multiply or Release S3 #1 [Sq] - Marble Race in Unity

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Welcome to the world of marble race. This is Multiply or Release.
Who will win?

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Thank you for coming to watch. We're starting our third season today.
We've got some new colors coming this season, but we've also got some colors that have dropped out. It’s a bummer , we're going to have to give them a break for a while.

Today it's the Square board as usual. I'll try to post some HEX games from time to time in the future.
There are a few minor spec changes. The board is a little larger , there are more roulette items, etc. It looks much the same as previous games, but it's been re-programmed from scratch.
I have added so many new features that the code has become as complex as a chimera. It was very difficult to use, so I needed to rework it to make it more versatile and scalable. (The HEX matches are also being realized with the same program. Yay!)
I've been late in posting the video because of this work.

And today's new option is Fire Nova.
This is a realization of a suggestion I had received in the comments. It is an exciting option that has a mechanism to re-ignite a dud bomb. Thank you so much for the great idea.

I would be most happy if you liked today's video. Please feel free to leave your comments.
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#marblejamboree #marblerace #multiplyorrelease
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For today's roulette option:
*_Fire Nova_* is awesome! I suggested it as Flamethrower, but this works so much better, and complements *_Rain_* and *_Big Bomb_* greatly too! And also, there's like a 98% chance the dice is hit whenever this trigger is, well, triggered. The only time where the dice is not hit is when it's airborne. I'd like to see some more combos or parallels with this trigger!

JustAnotherCommenter
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May I suggest a perk system?
Basically every color gets one before the battle starts, they are permanent buffs that give the color a unique playstyle and more personality for fans to enjoy

Some examples:
-Increased size for the yellow roulette area
-Constant slow shooting independent from the release
-Additional marble when an opponent looses
-x3 multiplier when the shot counter is below 100
-stronger projectiles but they cost more ammo to shoot

Basically just a unique buff that‘s different for each color so they feel more unique and personalized, so viewers can root for their favorite „character“ or „build“.
It‘s a fun idea I‘ve never seen done in multiply and release before :)

ewaldlatreider
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WOW! A lot of new stuff for this 3rd season!!
Don't worry about being late posting. You put in many changes and reprogrammed. It takes time to make it right. 😃

Because of the increasing amount of different options for the *_Roulette, _* adding a 7th slot works good.

The way *_Fire Nova_* builds up heat before it blasts out the fire was a good decision.👍

You really outdid yourself making *_Fire Nova_* visually work, especially on the *_Dice._* It looks *_fantastic!_* ...and the knockback from the *_Fire Nova_* on the shots, OMG that was a great call!! I can't imagine the amount of time for programming it took to get it to work, but ... WOW! WOW!! WOW!!! 🤩🤩

Adding the amount of kills as points at the end of the match along with the the last 4 that made it to the final match was also a fantastic idea!! This allows many teams to get points and keeps more teams viable for to be close to the top.



The only thing I wasn't sure about was the trajectory effect of the pachinko balls. Sometimes they don't complete a full arc, sometimes they get sticky near the pegs and dividers. Was this from intentional reprogramming or an unintended effect? It looks wonky. 😕

flarklooney
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Three new colors which means there's now fifteen. Lime, Purple, and Lilac are relegated so we'll see them again some other time.

PKMNwww_MkII
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Really wish there weren't a second season spoiler first thing here. Guess no need to go back and watch all of those.

loudgoat
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Okay, to sum up the new season scoring…

1st - 3 points
2nd - 2 points
3rd - 1 point

Then… points tallied and kills added as well.

Got it!

anthonykneipiii
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I really like that Fire Nova can reignite a bomb that the rain has put out!

Also!!! Please 🙏 let us see the Tomatina again in this season!

hattinah
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The marbles felt way to floaty, they descend so slowly.

snyperwulffgaming
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The physics of the mixer marbles are definitely messed up in this one. It feels like there's a few too many conditional effects applied on friction or resistance based on either velocity or position. Marbles suddenly stop their sideways motion and drop down, I've seen a marble bounce off another marble that it's been falling together with because the other one suddenly slowed down near the trigger zone. It's very jarring.

SeanMirrsen
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Anyone else feel the colors targeting grey in the second match?

maryannmorris