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C++ OpenGL 3D Game Tutorial 2: Making OpenGL 3D Engine
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DESCRIPTION:
Hello everyone, and welcome back to the OpenGL 3D Game Tutorial Series.
In this second episode we will face the making of the Cross-Platform 3D Engine for our 3D Game! In particular we will see how to initialize OpenGL through the Glad library, how to send draw commands to the GPU through the OpenGL Context and as last thing we will see how to use the first OpenGL functions to clear the content of our window with a specific color.
Also, from this episode onwards, we will support all the main Operating Systems, so Windows, Linux and macOS!
TOOLS:
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Chapters:
0:56 Requirements
1:27 Design
4:46 Implementation
45:09 Final Result
46:35 Final Result on macOS (and Linux)
47:22 End
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C++ OpenGL 3D Game Tutorial 2: Making OpenGL 3D Engine
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