Bump Normal and Displacement Explained! | Zbrush and Maya Tutorial

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Hey guys! someone suggested this topic and i thought it was a great idea, here it is! All the most importante geometry maps explained! Enjoy!

#zbrush #rendering #render #sculpting #3dmodeling #modelling #painting #paint #painter #textura #texture #3d

@zbrush @rendering @render @rendering @sculpting @3dmodeling @modelling @painting @paint @painter @substancepainte @texture @3d

/ zbrush / rendering / render / rendering / sculpting / 3dmodeling / modelling / painting / paint / painter / textures /3d
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Hey, we were just learning about this in class yesterday and to be honest it was more like a presentation than a real lesson. So glad you covered this today, perfect timing! 😃

NinjaMK
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really short concise AND REALLY HELPFUL tysm
I really have a hard time with textures this helps a lot

tejastyagi
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Thank you so much! I'm new on learning 3D and everything about it and you explained it so well! 🤗

Rivaiye
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It would be cool to learn more about DirectX and OpenGL differences, definetely

alessandrorigon
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Hi Abraham. Greetings from Spain! Your video are jewels. Thank so much for waking a passion up in me for 3D. Could you make a video explaining how to combine displacement for low freq and normal for high freq, both exported from zbrush and then imported into substance for texturing? Thank you so much!

fgarciago
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this is the perfect tutorial, thanks you so

morgane-hyyb
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Great video! I always use either normal or displacement, but watched, because I was curious about bump. Good to know it's more or less outdated and I don't need to think about it.

At 9:44, you say the bump map is definitely going to give you a more realistic result.
You meant to say the normal map. Just wanted to point that out.

gabrielschroll
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Very cool video, something that sticks to rest of your life :)

MrGATOR
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thanks for this overview of the maps. :)

keip
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Thank u so much I was eagerly waiting for ur explanation on this because I knew u will make it super simple, which is impossible 90% of tuters...❤❤❤

jomonkaichira
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Greetings from Spain, and thank you very much for all these very interesting tutorials..., as I have been able to interpret in the tutorial, (through Google Translate..., because the YouTube Translator..., in this video does not want to work. .., and this is a real problem for those of us who are not very fluent in English...as is my case...who have to "interpret" more than half of the information...even when it is translated. .), you recommend using the bump map, to increase the details, when we work with a Displacement map in our model..., but my question would be... why not use the "Normal" one for these details, If in theory the lighting and shadow effects in the model improve..., it is perhaps to save on consumption by having to "load" this second Normal Map..., or there are other reasons for choosing the bump instead of Normal ..,
...and since I'm here..., I take this opportunity to ask you..., when applying the Displacement Map, you need to increase the subdivisions (5 times I think I remember in this case...), to match the geometry to the original of Zbrush..., but..., does this really happen like this...?, that is... does the Geometry actually get subdivided in a real way...?.., doesn't this represent an "increase in Weight "in the scene...?, ...is this process recommended...? ..., or only for static renders..., without animation..., and for Game engines the Displacement map is recommended...?..., phew..., many questions..., and the worst thing is that I almost know the answer to some..., but maybe I'm looking for confirmation..., thank you anyway for all this magnificent dissemination work..., y Un Saludo.

joserororo
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amazing tutorial, do you have an idea why arnold freeze after rendering using this method?

nourghafarji
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hi thanks for tutorial. i got a question..can this be used in animation? because i want highpoly details to be alive when character is moving.

qecsrsi
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hi!
i've got a question! i was taught to use UV tiling mode UDIM(Mari) i've tried it both with and without this and I cannot see a difference in the renders.. what would be the reason to use this?

Poultry_ma
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This is perfect. I need this. Any chance for a tutorial on how to make and render jewellery?

solider
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Hey, At 10:11, there you can see some black spots in there... why is it coming ? I'm facing the same issue too, any solution for that?

CWCreationZ
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Hi I have a question if you can help me... I want sculpting and export normal map for my low poly to unreal ungine this is normal ? Or use decimation master !!!!

Play-to-earnn
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what is the specific title on skillshare if I want to find a course about this ?

fahrybushido
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What if you've already deleted your subdivs...? Will I just need to use Zremesh? And if so I suppose that means I'll lose details...

intimiderp
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When will coming that japanese enivornment series ?

burhanuddintinwala