Blender GIS - Texturing Buildings

preview_player
Показать описание
In this video I show you how to texture buildings created with the addon Blender GIS. To learn how to use Blender GIS please see the tutorial here:
Рекомендации по теме
Комментарии
Автор

With other "tutorials" it took me a few hours and 3 useless applications installed which still ultimately led to failure but I could easily follow your previous tutorial in minutes, props to you, bud.

koreboredom
Автор

As an environmental GIS modeller this is something I didnt even know was possible, thank you for making this video! Brings so many more options to what I can do.

rhodrambles
Автор

You man are famous, you are a god to all the Assetto Corsa Track modders! Some insane stuff here!

BUZDRIFT
Автор

My Guess is if you capture a perfect square of GIS then your texture would line up with the roof perfectly, no scaling or moving around necessary. Or when you project from top, make sure your camera aspect matches the aspect of the geometry. Nice tutorial by the way. Good stuff.

joshbriggs
Автор

Blender is the most impressive software I have ever seen. Thanks for your explanations

fabianortiz
Автор

Yo that shadow map trick has changed my life! You should make a 60 second tutorial or something bringing attention to this setting as I imagine a lot of people aren't aware of it! :)

TobyRawal
Автор

You're the best. Everything less then 5 min, but still somehow you explained more than others in their 1 and more hours videos. How?

szk
Автор

Thanks! This is exactly what I was asking and being a newbie, would never have figured it out!!

graphguy
Автор

That's Visp in Switzerland, I basically lived there for 1.5 years, recognised it straight away, I'm from Scotland.

colinhutton
Автор

Thank you also. You inspired me to create a 3-D environment of my work location with the nearby buildings. I’m pushing really hard my graphic card but worth it.

alainlamarche-digitalimaging
Автор

thanks!! it took me a while to align the uv light on buildings because i think i did something wrong but i got it and i got my render which is looking very cool and realistic :)

zerocabe
Автор

*Amazing information video sir*
From India love u

pankajsantra
Автор

I already used the same method before. The question really is, if we could use the textures from 3d view on google maps to map the rest of the buildings. But so far i havent found any solution for this.

RavenFCB
Автор

Thanks! By the way, is there a way to simulate the correct path of the sun based on geodata (longitude, latitude) and maybe time of the year in Blender GIS? Do you maybe have a workaround for that if no?

endresbielefeldt
Автор

Great bro. After watching blender guru's tutorial it's good to try yours with texture on object.

MysteryWatchTV
Автор

Many Thanks for another very useful workflow.

vivektyagi
Автор

Omg you just opened new world to me with that shadow distance:))) I was so sure it is Eevee problem and often switch to cycles because of that lol

AITUARMANAS
Автор

What would be the most effective method of texturing the sides of the buildings?

joethorpe
Автор

i have one question : how to generate streets from line

DRGIZMO
Автор

Cool! I assume these buildings can then be exported as a shapefile or similar?

olivierhacking