Blender 3D EXPLOSION 16 vs 512 Resolution!

preview_player
Показать описание
Did some resolution tests for Blender's fire and smoke physics simulations. 16 Resolution to 512 and compared render time and baking time.

Check out My Book on Blender Simulations!

Come follow me on social media!

PC Specs
i7-9700k 3.60Ghz
Geforce RTX 2060
48GB DDR4
1Tb SSD 1Tb Hard Drive

Make sure you leave a like and subscribe! :)

Replay the Video!

Music
Creative Commons / Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Рекомендации по теме
Комментарии
Автор

Thanks for the showcase, also thanks a lot for putting the render time in there. It's very interesting to see how the render time doesn't really go up until resolution 64, which could be pretty important for mid-range PCs.

scifidino
Автор

This one is the most different one from the others 👍

rohanrajcgartist
Автор

The bake time is ridiculous for the double of increase in quality

The_Orgin
Автор

What was the hardware it was rendered on (so we have some context for the bake/render times)?

rogerlost
Автор

64 and 256 are best for me, 512 is little strange

samiole
Автор

Hey! Why higher res requires less render time? Is it because there is less smoke?

bababoeyfan
Автор

Nice study on the rez difference, but my enquiring mind is also interested in how you kept the luminosity of the flames on that transparency? Alpha over node?

KProductionsFilms
Автор

How many samples is the render configured with?

davidmancart
visit shbcf.ru