Making Narrative And Mechanics Work Together

preview_player
Показать описание


*** FOLLOW ME: ***

*** FOLLOW GDU: ***

If you are an indie developer and you are looking for a fantastic community and help to refine, manage, and market your game, join us!
Рекомендации по теме
Комментарии
Автор

BBT is getting better with every revision you introduce. Those Plankton mind control helmets really help with clarity and are meaningful into themselves. I'll be buying your game when it comes out, I'm just too curious now lol and I hope many others here feel the same way

rickrouse
Автор

Idle animations can add a great deal of polish and personality. It's probably already on the list for down the road, as you have at least 2 animations. But just commenting to reinforce how I would personally enjoy a slightly different effect from each character type. Liking the videos! Gonna keep watching if you keep making'em. Game now on my wishlist for when it's released

alexbroadie
Автор

It's nice how it's way easier to see who the enemies are now.

NaudVanDalen
Автор

yes dude, was not interested in barn animals tactics but that new narrative sold it for me.

gamesofbjuug
Автор

Yeah if mechanics and narrative are seamless, it just flows so much better. They should be thought of as separate constructs but, should not be separated when building a game! :)

ryanlaseter
Автор

So battlebarn tactics is basically playing chess against Pennywise

fbastmar
Автор

I am telling you, the poop stuff is a no go for me as customer.

CasterMedicus
Автор

You're dictionary isn't foooling me Tim - I've got the same one! lol

NotFamousReal
Автор

It looks and feels like a mobile game, is an Android & iOS version planned?

Andy_S
Автор

I did not want to make a game about barn animals. So I made a game about space goats eating poop cupcakes...
Makes sense...

MrKlimcio
Автор

If you want an example of a game that merges gameplay mechanics and story perfectly look no further than Undertale.

bwatson
Автор

Are you trying to build this game in 1000 hours or less?

ClutchProd