Full 3D GAME ASSET workflow ( Maya / ZBrush / Substance Painter )

preview_player
Показать описание
#3DModeling #3DAnimation
In this subscriber request tutorial I will walk you through the entire 3D workflow of modeling, sculpting, baking and texturing to end up with a low poly, high detail model ready for use in a game engine.

---------- MY AMAZING CHANNEL SPONSOR ----------

---------- SUBSCRIBE ----------

MH Tutorials 3D Modeling & Animation channel

MH Tutorials Photography, Film and FX channel

---------- FOLLOW ME ON SOCIAL MEDIA ----------
Instagram :
Twitter :
Facebook :

---------- JOIN MY GOOGLE+ COMMUNITY -----------

---------- AMAZON GATEWAY ----------

Support MH Tutorials for FREE
Buy anything on Amazon just like normal through our Amazon gate, no difference to you! Amazon will give ma a small percentage of each purchase.

Link to MH Tutorials Amazon store :

---------- SUPPORT MH TUTORIALS----------

Do you want to see premium exclusive content? Please become a Bronze Patron for just $5 a month.!

---------- The "Send me Stuff" address ----------

MH Tutorials
Attn : Mike Hermes
P.O. Box 1000
Unit E23 2260 BA Leidschendam
The Netherlands

---------- CAMERA GEAR----------

Canon 750D with 18mm – 55mm Kit lens :

---------- WEBSITE & STORE----------

---------- CHANNEL SPONSOR----------

---------- BUSINESS INQUIRIES----------

---------- MY TOP PATRONS ON WWW.PATREON.COM----------

Jason Swisher
Samuel Martino ( Dogwood Gaming )
Jamie
Dylan Void
Рекомендации по теме
Комментарии
Автор

Did you create an asset based on this video ? Please post a link below to show it off !

MHTutorialsD
Автор

I was crying all morning cause I was so frustrated to not understand the workflow from ZBrush to SP. In 20 minutes I finally understood it all. Thank you so much!

shannasportelli
Автор

So many useful informations (basic ones too) in such a short tutorial. That's just great! You definitely know how to make a good tutorial.

semirukiya
Автор

Maybe on the next video bring it all back into maya for a render? That seems to be the hardest part of this workflow but none of these tutorials show it.

meltface
Автор

you save lives Mike, one video at a time!

superiorphi
Автор

Thank you so much- it's great to have someone show exactly when to use dynamesh/zremesher/etc

lilitbeglarian
Автор

Mike this is such a great tutorial. There are so many videos online that appear to complicate this process, but you strip it all down and present it in a really simple way! Thank you very much and keep up the good work!

jazenism
Автор

Love the way you teach btw. its not too fast, but its to the point, and very clear.

TheMuseLuci
Автор

You are a gift from god my friend. Ive been following you video for almost 2 years now:) i have won a game jam in our country and you are one of the reason..now i am enchancing my skills and i am so glad because you have this kind of tutorial

techlife
Автор

World's most simple tutorials thank you....

WHITE-bzjq
Автор

Short and sweet. You gave a good brief over view of how this process kind of works with out going super in depth. Great video, you earned a sub from me !

doghunter
Автор

Thank you so much for this tutorial! Finally i can understand the proper workflow. Plus you helped saving my final project so thank youuu!

witchykristen
Автор

Hey, Mike loved the tutorial. I'm still really new to ZBrush and seeing you use the noise feature gave me one heck of a Flash of inspiration. Things I've been trying to do to simulate surface texture just got much easier. Thank you so very much.

terryrhuebottom
Автор

ok i've been searching so loong time until i find this tutorial

haii
Автор

nice tutorial! i actually made virtually the same tutorial, but for 3DS Max instead of Maya. Now, learning maya, I made good use of this one :) Tombstones really are the perfect asset for this type of full workflow tutorial.

michaelarbygames
Автор

Mike thank you, this is really direct to point which could help me with my diorama, just in time!

pawpotsRS
Автор

mike, thankyou i was struggling on high n low baking, i was using 3ds max for caging and baking. Overally it was time consuming, didn't knw substance had baking too. It saved my time <3

theweeking
Автор

Its very usefull tutorial for quick understanding of 3d modelling texturing workflow, thank you sir!

rohitvitthalpawar
Автор

Thank you so freakin much my dude 👍😀 keep it up!!! Wanted to see an actual workflow and you mah man did a great job right there 👍 thanks a lot!!!

buildsoc
Автор

You should learn to use ZModeler inside ZBrush. You could have easily made the low poly with it. Also with ZRemesher you could have Remeshed it a few more time to get better topo. Holding down Alt while pushing ZRemesher will give you a different algorithm and you could have turned down adaptive size to around 15 to get better quads. Hitting the half tab will decrease your polys 50 % as well. If you used ZModeler you could have had the exact edge flow you wanted while being able to have clean subdivisions for sculpting. Using Dynamesh for your details sculpt will have its limits as the polys are filled with Ngons. Dynamesh is more useful for the overall block out, shapes and forms. You will want cleaner topology to sculpt and use alphas etc.

ZephrusPrime