Access Topology Like a Pro with Blender's New Mesh Topology Nodes

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In this video we learn 3 of the new mesh topology nodes by creating a bolted panel nodegroup!

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The fact you explain the vector maths with simple sketches makes all the difference. Amazing tutorial. Thank you

fotistsantilas
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I keep coming back to your videos because they're just so comprehensive and clear.

marc.levinson
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This vid is very helpful - thanks!
As of Blender v. 3.5 the Field At Index node has become the Evaluate at Index node (had to go searching for that info!)

gLittle
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Awesome explanations! I think in your example you didn't need sample index and could have used "evaluate on domain" to get the face corner domain. Sample Index allows for a specific context, which isn't needed here.

pitched
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In 3.5 the 'Field at Index' node appears to be called 'Evaluate at Index'. The 3.5 documentation uses both names which is confusing. Search docs on 'Evaluate at Index'.

bagoquarks
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Great thorough and articulate explanations, many thanks

LawrenceAaronLuther
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This is amazing stuff. Exactly the kind of low-level awesomeness I've been looking for. Going to take another few re-watches before I understand this, though!

zboy
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my rusty vector knowleadge hits hard...
back to basic..great tut...

sebbosebbo
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nice speed up option for bolted surfaces :) ! Grate tutorial ! thanks again!

_blender_man_
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Great tutorial and great nodes to play with. Thank you

SanctusArt
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Nice technique and thanks for explaining more conisely how the new nodes work!

UHStudio
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Thanks! This is going to be very useful for the Nodevember challenge! 😊

lopoisaac
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Thanks for this. I'm going to try and make a node-group that will replace the ultra-slow "mesh boolean" ops command node.

eclecticgamer
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Such a great video, Johnny! Previously, I would've just added a single bolt then used mirror modifiers to place them in all the corners 😂 - oh man I love geometry nodes!

visualsbymilo
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Love this! This is the stuff I’m looking to learn.

For example Im trying to find the topmost edge for each mesh island and suspect I can use the mesh island index. Just can’t figure it out yet…

MalmqvistM
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Your buddy Erindale recommended your channel. 🥰

aimanbryan
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Hey thank you so much for this video !! very clear and grounded and simple.
I tried to implement this workflow with a point that is external to the geometry. Maybe you know why i'm having issue when integrating sample nearest (face) --> corners of face --> vertex of corners --> field of index --> sample index ? The idea is to hook an external point to the closest face, and use attributes to transfer to animated same topology mesh

ihjldke
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This was very good! Keep the same format plz.

Mr_SteveD
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Great video. 🙂 Is there any way to know if a normal is facing inward or outward?

nickpendragon
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Awsome video. Can this technique be used to create an offset faces or mesh?

Pro_Data