How Blizzard Killed Overwatch Twice

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They really outdid themselves this time. Gotta give it to them, failing this hard might actually be considered a talent

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▬ Sections of the Video ▬▬▬▬▬▬▬▬▬▬
0:00 Intro and The End of Overwatch 1
1:36 Blizzards Failed Promise and the Failure of Overwatch 2
4:41 Overwatch 2's Beyond Terrible Unfinished Launch
10:10 The Awful Monetization
11:20 Incredibly Lazy Cosmetics
12:12 The Unappealing Battlepass
13:16 The Scummy Battlepass Decision
14:10 Pay To Win
16:49 It Failed Casual Players
19:20 It Failed Competitive Players
25:52 The Start of This Game is Hugely Responsible for its Failure
26:58 The Final Nail in the Coffin
29:33 The Titanic
33:49 Goodbye Overwatch
35:01 My Experience with The Game

▼ CREDIT ▼

►Outro Segment Music
Artist: StreamBeats
Song: Wish I was Prime
►Background Music
Artist: StreamBeats

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Hey guys! Hope you're having a great day!
This video was a different format from my previous ones and that's because this is the direction I want my content to head in :). A few months ago I started drawing up all the sprites (I still need to do way more) and getting this type of content ready but for some reason I just couldn't find a video that worked to make this transition. But finally, I picked this one. And I hope you guys liked it! I'm a bit new to this format, so there's still a few things to improve on and work out I'm sure. But, we'll just see where this goes! :D

Thanks for your time, and have a great day!

Savantics
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its crazy to me that blizzard managed to monetize OW2 so badly that players actually miss having lootboxes

glasssawsslipperstraws
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I think most people will agree that a paid game with free cosmetics is better than a free game with a battle pass

defcro
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You know it’s bad when even the Team Fortress 2 fanbase is feeling bad

MalosiAudios
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Overwatch 1 was made by game designers, Overwatch 2 was made by accountants

Liam-jomq
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The hentai artists put more effort into keeping the franchise alive than Blizzard.

razarryan
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Even as a TF2 player, I feel for Overwatch fans

aeroblu
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I was ADDICTED to OW1. Was never great at it, threw plenty of times, and played way longer into the night than I should’ve. OW2 came out, and I was done in less than 2 weeks. It was amazing. On the bright side, I’ve finally started playing other games again.

SleightlyPersonal
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Blizzard: **Takes back their word about PVE and eventually ends up killing OW2**
Valve: **Stops releasing major updates in TF2 for more than 5 years but the community still refuses to die**
God that's so hilarious

WackoFurball
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Blizzard basically did what I thought to be unthinkable: make lootboxes more appealing than any other monetization scheme

obetovan
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As a law student I’d love to see Activision-Blizard get sued. Their behavior fits the elements of false advertising so well, I’d be shocked if someone didn’t sue and win.

ryansilverstein
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I always used to laugh when people said TF2 is going to outlast every other team based shooter. Now I'm just kind of in a daze. It's impossible to accept that current game devs and companies want to destroy their own industry and games this hard.

McDaddyDab
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Quick note: In OW1, if you opened a loot box with an Epic item it was guaranteed not to be a duplicate until you owned every epic (out of the available pool, events not withstanding). OW1 had one of the best loot box systems available.

It was feasible to unlock every single cosmetic through gameplay alone, but you had to play constantly. Alternatively you could save up for your favourites, or spend some money.

I dropped $50 a couple of times to get more loot boxes and I didn't feel like I was being ripped off, I just didn't want to grind them out and I was enjoying the game and wanted to support it. This new monetization system is toxic. It relies on FOMO to coerce you to overpay. Even if I thought a skin was worth the sticker price (which it never is) I can't in good conscience support this practice. Even the battle pass is predatory.

The community kept this game alive when Blizzard had given up on it. They rewarded that loyalty by burning off the rest of our good will to make a quick buck. This IP could have been huge for blizzard, but they pulled a Game of Thrones and set it all on fire in the interest of quarterly savings.

daniel.lupton
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I like how Blizzard made a LOOTBOX system look absolutely amazing in comparison to what garbage they implemented in afterwards.

failegion
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one of the things that really pissed me off is just how many heroes are locked for new players. I got a friend of mine into overwatch, and upon playing for the first time like 80% of heroes were locked, they didn't get to pick who they wanted to, worse yet, they had to play 150, one hundred and fifty, matches to simply just unlock Echo, a character he seemed interested in at first

javeyprins
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I fear not the company that killed 2 games one time, but the company that killed a single game twice

arcticlaw
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Once again, Valve wins without doing anything.

Raven-sotz
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Overwatch's R34 community the ONLY thing keeping it alive

Jm-kisu
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It's amazing how ActBlizz managed to destroy the huge amount of goodwill and consideration people had for OW. Building a brand this recognizable is insanely hard, particularly with a new IP, but making such a streak of horrible corporate decisions is an achievement in itself.

adenforst
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The best part about rank decay is that they had already tried that in OW1. I've played this game since launch (OW1) and I remember the devs apologizing and reverting the rank decay. Clearly the OW2 team didn't play OW1 since they made the EXACT SAME MISTAKE all over again. Incredible.

Dingle.Donger
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