Death of a Game: Overwatch 2

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#DOAG . Death of a Game is a series dedicated to uncovering the mysteries surrounding the death of a game or company. nerdSlayer defines the term "death" in the context of the show as either... 1. Literally dead. 2. Had a mass exodus of players and never recovered (expectations etc). 3. The company ceased to exist. We follow a timeline of events, to uncover clues concerning why a game or company doesn't do well, and attempt to put it all together at the end for a deduction explaining how or why the game failed based on the evidence gathered.

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Its amazing how Blizzard struck gold with Overwatch and managed to do what ever they could to ruin that golden goose

radiospace
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"We cancelled our promise of years because we decided it was too hard" - billion dollar company

chrismanuel
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2013 - The new game has that "Blizzard feel" ^_^
2023 - The new game has that "Blizzard feel" -__-

dificulttocure
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Blizzard: want a free drink?
Fans: sure
Blizzard: here’s a can.
Fans: it’s empty
Blizzard: oh I forgot, putting liquid in the can was too hard, but you can buy some, here I’ll scoop it with my hand while you drink it.

justneedaname
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I loved it when Arthas said, "This entire city must be purged!" then proceeded to purge the PvE mode of Overwatch 2.

WhiplashSL
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The fact that you already made a "death of a game" video on overwatch… props to blizz for managing to kill the same game twice

yinyin
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The very existence of this video while Overwatch 2 is still in service is one of the most impressive shade throws I've ever seen. Slap that Overwatch 1.25, my guy.

RougeMephilesClone
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Overwatch as a whole must be one of the biggest dissapointments in gaming history, such a good solid base completely wasted by terrible management.

piskipa
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The 'entire point' wasn't pve content... it was to change the name to Overwatch 2 so it could be re-monetized.

a_lost_one
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The most hilarious thing about story mode's cancelation, is that when Blizzard brought up that it is too hard to design so many abilites for so many heroes, they in fact already done that. With their red headed step-child called Heroes of the Storm. Every hero, all with 20 sets of talents, each. Not all are entirely unique, of course, but they change the way a hero is played. Y'know, like they wanted to with overwatch.

Murmarine
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I want to thank the rule 34 community for their outstanding Overwatch content over the years. I didn’t even know Overwatch was a video game until it’d been out for two years.

Mozokuni
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Funniest comedy of the year: the game dev stream where they say making the game they promised is impossible so they simply gave up on trying it.

SammEater
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I knew this would come. Overwatch 2 has done basically every possible wrong that one can do to a sequel. Overmonetize, produce less content than original, worsen gameplay in favor of monetization, promise features that gets thrown into the trash making players wonder where that dev time went. Oh boy...

*Edit; I would like to point out that this feels like such a common trap that live-service games tend to fall into. Promise features that doesn't come out, causing player frustration to be high as they ask where said feature is? And if said feature isn't coming, where did the dev time go? I really hope developers will one day learn that live-service games isn't all sunshine and flowers but you need to properly dedicate dev time into things and when it doesn't go as planned, they need to salvage whats left to produce something anyways.

Dyler
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You know what's even funnier than the "On Fire" system being returned??? The fact that it never left in the first place. Your hero would always mention them being on fire since OW2s launch, there was just no graphic for it.

Not that it matters anyway, I'm pretty sure you don't even get anything special for being on fire since mvp cards postgame don't exist anymore

inuyasha
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2016 was just one hell of a summer. I had like 20 people I played OW with and it felt like we had the perfect group to constantly have custom matches all the time. A year later and we all had life catch up with us and drag us away. Sad to see this happen

karlklein
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As someone who owned OW1 and played it casually from time to time, I really feel robbed by Blizzard. I paid for that game and they just took it away from me.

Intelligenzbestie
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Blizzard made a compelling setting, a truck load of interesting characters, and then proceeded to just make a pvp team shooter with increasingly aggressive and abusive monetization. If they had managed to execute on the original vision of Overwatch, we probably could have had a genuine masterpiece. Instead we got Overdraft 2, where you get charged absurd prices for things that were cheap or free in the original game that is now GONE because Blizzard knew a lot of people wouldn't have willingly "upgraded".

icyknightmare
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Am I the only one who hates when people say someone's being "too mean" or "too negative" when talking about a game like Overwatch 2? Giving greedy, useless companies like ActivisionBlizzard the benefit of the doubt is what brought us to this point!

rcblazer
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I am still baffled at how the switch version of overwatch 2's log in is broken. It asks you to enter a website in the console but it never opens and always sends you back at the start. That alone made all the claims of the game being rushed and poorly made be tangible

Ozwmandeas
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I learned programming because i fell in love with warcraft 2 and then later Diablo and StarCraft, years later i went to the university and studied computer science all because i wanted to make videogames for blizzard. I had to face reality and now I'm doing something completely different (still programming though) but imagine how I felt watching blizzard's decline in the years. Like watching a person who was an inspiration for you destroy their own life

valepu