Introduction to VR in Unity - PART 1 : VR SETUP

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If you want to get started with VR development. This video is for you.



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📝Best VR Assets ( These links are Affiliate links which means it costs the same to you and I get a small commission. Thanks for your support!)

VR Interaction Framework

Hexabody (Physics VR Player)

Mirror and Reflection for VR

Auto Hand (automatic hand grab pose)

Hurricane VR (vr physics interaction)

3d Hand Model for VR

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If you want to learn VR dev, here are some other really good channel you should appreciate :

⌨️ Game Dev

👨‍🎓 Vr Dev

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#vr #vrdev #madewithunity #valem #unity
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For anyone watching in 2021, at 14:36 there are new XR Controller versions, choose device based.

NA-jyzd
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~11:37 Camera - with Unity 2019.4 do not delete the main camera, right click, XR>Convert Main Camera to XR rig. Skip ahead in video to 12:55

decemberstarmint
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For anyone using this tutorial in 2020.3 rather than "xr rig" you have to use "xr origin".

averageunitydev
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7:49 for people struggling to find this in Unity 2020, click on the gear icon in the top bar of the package manager, then in the window that opens up, select "Package Manager" in the left column, then enable "Enable Preview Package" under Advanced settings in the right column.

heinschultz
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I just wanted to say your probably the best vr tutorial guy right now you've been so helpful and it's amazing

gabrieltickle
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I was able to follow this Tutorial 2 years after it was made and everything still made since. Unity has upgraded but the level of detail and simplicity you bring to your tutorial allowed me to follow along and the only correction from March of 2022 is that "XR Rig" is now called "XR Origin", same component different name. Thank you so much for this tutorial and all the others I will be following along with.

teamTrain
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15:52 If your hands are clipping into your head (while in-game), here's a short guide:
Go to the VR Camera (VR Rig > Camera Offset > VR Camera)
Under the Camera component, click *Projection*
You should see Clipping Planes, set Near to "0.01" (Default Near: "0.03")

17:46 Now I just look stupid...

summon
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7:49 2020.3.30f1 windows tab at the top of the editor
11:39 2020.3.30f1 XRRig script is now called "XROrigin"

mrbotytgaming
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I’ve been here since your first video. I guarantee to you that this series is going to grow your channel beyond your wildest dreams!

ncix
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For anyone who may be stuck,
I couldn't get the ball to throw properly so I set the "XR Grab Intractable"s Movement Type from "Kinematic" to "Velocity Tracking" and I was able to get it rolling as expected.
I am using 2019.3.11f1

tommallama
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I'm using a Quest with the Link and it's only rendering the left eye, the right eye is just black.
Edit: Going to Edit > Project Settings > Oculus (inside XR Plug-in Management) and changing Stereo Rendering Mode to Single Pass Instanced fixed the problem.

Empire
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Quick tip for those who would like their bowling ball to slide more smoothly, you can create a Physics Material (right click -> create -> Physics Material) and set the dynamic friction and static friction to 0. You can then use this material on the sphere collider material (for the balls) and box collider material (for the bowling range floor)

sleonhart
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Wow, uploaded this minutes before I searched for something like this, great timing :)

mellyxx
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This is a great set of tutorials. Some changes are coming or in preview, some already here. The XRRig is deprecated for XROrigin. This appears to work the same. For XRControllers, there are device-based and action-based, the latter is the more modern setup using the new input action manager input mechanism. This probably needs the default config creating. Also note you need the XR plugin correctly set. If using the Open XR plugin, then you MUST include the controller profiles! Underneath the Open XR settings. If you don’t do this, you’ll get HMD tracking but no controllers. I had this set incorrectly and was scratching my head for 3 hrs :O

Note, You will need to google for the controller setup if you go with action-based.

bovineox
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For anyone that can't find the XR Interaction Toolkit 7:40 - 7:53 under package manager, make sure you click the little drop arrow under where it says "Package Manager" and select Unity Registry

IsaacCosmic
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Thank you so much, I don’t think you even realize what you’re doing by making a straight to the point tutorial that is easy and fun to follow for all ages but you’re literally helping people make their dreams of building vr games real for free. Thank you so so much.

pixiedust
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The first time you dive into a world you've created, you are so proud

asho
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If you are using Unity 2020 and can't find XR Interaction toolkit, go to edit > project settings > package manager > enable preview packages and click I understand. You should then be able to find it in the package manager.

Break.
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I'm very surprised how easy it was to build a sample VR application. This is rather inspiring.

ZombiePhoenix
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If some one is struggling with this error "BuildFailedException: Android Minimum API Level must be set to 23 or higher for the Oculus XR Plugin."
the thing you have to do is to go to Edit --> Project Settings --> Player --> Other Settings --> Identification --> Minimium API Level --> Android 4.4 'Kit Kat' (API Level 23) or anything above.

sipsopgamera