Getting Players to Care: Using Narrative to Drive Retention

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In this 2014 GDC session, Pixelberry Studios' Kara Loo and Royal McGraw explain High School Story's strategy of using drama, romance, comedy and cliffhangers to drive user engagement and retention.

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I'm gonna have to check this game out. I am not a fan of sim games but I love romance in games.

Edit: The only concern I have is monetization. But, I really wish more devs looked to add romance. I would get so much more invested if that was added to games.

haruhirogrimgar
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That was an interesting talk. It is a pity that some people will overlook this video just because they think they are not into this kind of games.

Tormentadeplomo
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Yessss this feels like a talk for me. Story and investment is a huge part of what gets me involved in games, I've been saying it for years. It's why I'm still hooked to World of Warcraft every time they release an expansion and why I keep playing JRPGs!

Kuuribro
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23:00 straight people: "you can shove a love story into anything"
yeah but you don't have everything doesn't NEED to revolve around a hetero relationship. you could try writing literally any other story and it would be less over done by an order of magnitude. it would be like a breath of fresh air.

sophiathekitty