Holographic Card Shader Graph : Blender + Unity 2021 Tutorial

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In this video, we will show how to create a holographic shader graph for cards.

The tutorial will cover everything from creating the card model in Blender to creating the shader graph in addition to setting up URP for stencil shader to render a scene inside the card window.

00:00 intro
01:25 Creating the card model in Blender
05:10 Creating the holographic holofoil Shader Graph for the card frame
10:50 Creating the holographic Shader Graph for the logo
14:30 Adding HDRI sky as skybox for the scene
15:15 Adding postprocessing bloom effect
15:29 Adding glow control
16:09 Creating Stencil shader
17:45 Setting up render feature for Stencil to render a scene inside the card window
18:58 Final result and outro

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I diidn't undestand a thing when he start to change the UV's...

xrsxrsxrsxrs
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Thank you so much for this awesome channel and happy new year!

rafa_guitar
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Great tutorial. I was able to implement everything in this tutorial. It took me a while but the end result was worth it. Thank you! Subscribed!

cclavijo
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Can you please make this tutorial for beginners? Not so fast clicking buttons there? :) Thank you!

old
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You are brilliant mate, best tutorial ever, just what I needed. thank u

YohGS
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Thank you for such an advanced feature tutorial given for free! I would never for the life of me been able to figure this out.

JJ-tohj
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Is there a way to make the stencil shader work on materials with "Surface Type" = Transparent ?
I have several quads that use transparent PNGs as base maps for their materials and the stencil works ok when the surface type is OPAQUE, but when I change it to TRANSPARENT so the transparent parts of the PNGs are cut out, the full quad starts to show instead of just being visible through the stencil.

JCRandom
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i followed along until the mask ... and i don't get the effect you do.

FrvrTmrrw
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Hey, can you please link the website you are referencing at 16:28? It's not in the description.

blinkHQ
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Another question :)
How can I make it work with VFX graph? The VFX totally disappears when I add it the "InsideCard" layer.
Any Idea?

ronsha
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Is there away to make the red and purple away that come when you rotate further or have it on a big sphere?

aurefur
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is it possible to make the image inside the card an animation of something falling or moving

callingcardz
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Quick question, although I'll prolly find out myself once i follow this tutorial... if you stack two cards with two different objects e.g. cube and a sphere in the stencil area, will both objects be visible through the top card?

Edit: the answer to my question is yes both objects would appear in the stencil of the cards regardless how further apart the cards are if their stencils aligns to the camera then both objects inside each stencil will be visible to the camera. this effect is cool but not practical if you want to have your card game apply this.

sickflow_makes
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the offset is not correctly displaying in Unity2022, I changed it to another value and it looks working, but it doesn't look good than the video.

qin
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I tried to follow along with this and it was all going great until I couldn''t add the materials to the lightbox, no idea how to get the materials to have the textures on them :(

eugeneemerson
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Hello! This question is a bit out of scope of the tutorial, but if you happen to know - would it be possible to recreate something similar for the built in render pipeline using amplify and/or shadergraph? thank you for the great tutorial regardless!

pentothalic
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This tutorial is amazing, can you do a version that purely done in blender

wigger
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Greeting. I tried to make this type of cards myself, I couldn't make them, I'm a beginner. Do you make custom cards?

electrovoltmce
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Sir make it newbie friendly please i follow all steps but i don't understand when you open project setting it's show me nothing in Graphic Option 18:01 please help me

amirsheikh
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Shaders don't work at all. They do, but I copied exactly what you put, and none of the final results for anything matched for some reason. I have no idea what happened, but I followed it o the T in Unity, but nothing worked. It was URP, the shader values were an exact copy, checked them over 10x, but the final output does not work. The material is ass. Idk what to do

kalebagraham