HOLOGRAM using Unity Shader Graph

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Let’s create a cool Hologram effect using Shader Graph!

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Quick tip: if you're using this in VR, using screen space UVs will make the lines scroll relative to your headset rather than the world. So if you tilt your head they'll look like they're going at an angle rather than straight down.

If you use a Position node set to World space, you'll get better results in VR.

jaydenchrono
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For those wondering why they can't find "PBR Graph", they've made changes. Just select "Lit" instead

jarrahtree
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FOR EVERYONE WHO IS WATCHING THIS LATER: the "transparency" setting is inside the settings button on the node now
like so everyone can see

agitated_cat
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My head hurts from continually having my mind blown. This is amazing. Thank you so much.

kyleme
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I was searching for days for a way to ignore the vertex calculation and just print simple 2d overlay over the character. He did that by simply adding Screen Position to the uv.. Brackey have special place in my hearth.

tihomiriordanov
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I am using unity since early 2012, it has changed so much to this point. It is so great to see such nice features.

VectorGameStudio
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I actually prefer using the localspace position instead of screenspace position for the rendering. Just because its way more consistent

toreole
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im not at this point yet by any means... but your videos are solid gold. When i first started playing with unity i was impressed that i was able to make a box. Now i can make a box do stuff... move around.. interact with stuff etc. Your videos are a world of help. thanks for making them!

martinfish
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Finally I found you, I surfed YouTube almost for a few years looking for people who know about game development on Unity 3D and all was in vain, but now everything has changed, because I found your awesome channel. Like and subscribe definitely.

TitaN-njfx
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Instead of using "branch" node (very expensive) for blink effect, you can use:
value + (1-value)*randomRange(time)
Same thing, but really faster.

sergey
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"We got a camera, two lights, and a bit of post processing."

ohchil
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Do you have any ideas how create transparent shader with blur? Like jelly or something..

VensJem
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Another option is to use the World Y as a position note for the UV offset. And a double side shader so that it looks 3Dimentioonals and less flat. Thx for the video!

SoaringSimulator
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All of Unity's UI needs to look this pretty.

btarg
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Seeing how hard I worked to get these effects manually in OpenGL and C++ and how easy it is to do with shader graph makes me feel pretty inadequate.

TheSpacecraftX
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I doubt it is possible with the current shader graph but an outline/silhouette effect would be really cool to see!

matthewwarner
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infinity PBR will always be on my heart, since 2016

babyfire
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Exactly what I needed because I wanted a virtual Companion.

_germanikus_
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I repurposed this effect to make a CRT shader. It looks really good. Not realistic, but good.

Povilaz
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hmm.. the only issue i see with it is that its screen based... can you not base the texture-space location from a cylinder ?

that was you can have backfaces visible, and have a true 3d look.

Great.Milenko