What Should Dungeons and Dragons 6th Edition Look Like?

preview_player
Показать описание
Dungeons and Dragons 5th Edition is almost 7 years old, can you believe it? That's why now is the perfect time to look back at DnD 5e and ask, what needs to change for Dungeons and Dragons 6th Edition? DnD 5e has been great, no doubt, but can the game be even better in DnD 6e? I say yes it can.

Come Hang with me on Discord!

My 5e class:

I stream here (Not Kid Friendly):

----------------------------------------------------------------
TAKING20 LINKS
----------------------------------------------------------------
-----------------------------------------------------------------------------------
NOW AVAILABLE - The Mist Walker! - New 5e Class!
-----------------------------------------------------------------------------------
----------------------------------------------------------------
*WANT TO SUPPORT THE CHANNEL?*
----------------------------------------------------------------
Check out the Rewards!

LET'S CONNECT!

----------------------------------------------------------------
NOW AVAILABLE - MY 5E ADVENTURE!
----------------------------------------------------------------

----------------------------------------------------------------
LOOKING FOR MORE PLAYLISTS?
----------------------------------------------------------------

Рекомендации по теме
Комментарии
Автор

WotC are you listening? Can you please give this man a job in the design team? <3

LucaCampisi
Автор

Your non-combat feat comments are dead on.

Year
Автор

9:29 man didn't just "attune to more than 3 items." Man attuned to so many items he struck a man blind who had the gall to cast detect magic on him.

DarthShadow
Автор

Would love to see some weapon choices that are more suited to creative play rather than strictly damage dealing get some actual mechanics that make them interesting. The net and the blowdart gun, for example. Would also love to see a clear path to becoming a martial character that can use grapples effectively -- or even shoves!

crimsonhawk
Автор

Agreed in separating out RP feats from combat feats. I’ve literally never picked an RP feat with any character.

ChrisHobson
Автор

A little expansion on gear would be nice, 5e suffers a lot from obsolete weapons and armor like Padded Armor, one shield type is also super basic

GonthorianDX
Автор

Really agree on putting extra attacks in a general martial multiclass.

kurtoogle
Автор

Int needs a little love, but Dex needs to not be so massively overloaded

Ellebeeby
Автор

Great video! I agree with all these suggestions and would add this: ELIMINATE DEATH SAVES. The official rule should be you are dead at 0hp. Death Saves should be optional. The "I'm down, death save, Healing Word, pop-up" destroys suspense and needs to end

DUNGEONCRAFT
Автор

Make non magical weapons have more variety. Give them special effects or effects on crits. A warhammer shouldn't be a longsword that does bludgeoning damage.

Almighty_Mage
Автор

One of my homebrew rules is that characters get additional languages per Intelligence bonus (stolen from past editions).

crankysmurf
Автор

I'd like non-magical weapons and armor to have more diversity, for instance, I have a character the uses scimitars however two rapiers would just be a straight upgrade so why ever use scimitars or any other weaker martial weapon?

kingofgaming
Автор

As the rules are written, there is no incentive for characters to level up in xp outside of combat. Making murder hobo more a thing

PikaPetey
Автор

If sixth edition had readable page numbers, that'd be good enough for me.

borkware
Автор

More shields for sure, not +2 only, and i'd like to see prestige classes back

cyrusmore
Автор

Dark vision is too prevalent among races. It almost feels like not having darkvision as a rogue is a massive weakness when dungeon delving.

CaptainCaviarCookieOFFICIAL
Автор

For 6E WotC needs to:
1) Fix Dual Wielding
2) Fix the broken classes and subclasses
3) Fix the broken Feats
4) Redesign Races so that the customizing introduced in Tasha’s is built in and balanced
5) Create more robust rules for Exploration and Social interaction
6) Create rules for high level play that include such things as strongholds, followers, etc.

gregoryfloriolli
Автор

Re: Feats - consider making something available for EACH of the 3 tiers of play. Stop neglecting exploration.

bryanwildt
Автор

Piggybacking off of your “less magic powers, more magic items” idea, I’d love to see the return of cost and ability to CREATE magic items. Sure, make the really powerful ones prohibitively expensive, and give them difficult requirements. But, set a value on the time, and resources needed to craft them. It was done very well in previous editions, and every DM I know uses those older versions as a guide for the “magic economy” in their worlds. I’d like to see it officially brought back into the game.

oldsoldier
Автор

Spellcasting is a design crutch that holds 5e back. Artificers, bards, rangers, and paladins should have more unique abilities instead of just copying the wizard, cleric, and druid.

kaleb
join shbcf.ru