Lies Of P You Are BLOCKING THE WRONG WAY! Improve Your PERFECT BLOCK (How To Perfect Block)

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#liesofp #liesofpgameplay #liesofpbuild
Lies Of P You Are BLOCKING THE WRONG WAY! Improve Your PERFECT BLOCK (How To Perfect Block)

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Timestamps:
0:00 How To Perfect Block

#liesofp #liesofpgameplay #liesofpbuild
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I hope this video gets recommended to anyone playing this game, so much people (including me) are blocking the wrong way and coming from Sekiro to this feels incredibly weird.

jonissues
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Thank you. Clear and concise.
I'm in NG++ here and after watching this I realized I was blocking wrong the whole time 😄 I was blocking with Sekiro mindset, and I succeeded in perfect blocking like 60-70% of the time and when I failed I didn't just block, I got hit, which made the process of learning the boss patterns way more difficult and longer.
I even suspected that I should be holding instead of tapping along the way, but since I'm not the fastest player on earth, I attributed my mistakes to being slow.
But understandably, this is more of a technique (albeit it a 'key' technique) so I can't expect the game to give me a tutorial on that.

One tiny side note; the hold-the-block strat in LoP seems a bit unintuitive compared to Sekiro. In Sekiro when hold the block button you regenerate posture faster (defensive stamina equivalent) so you are incentivized to hold down the button when you can. In Lies of P however, in traditional Souls fashion, holding down the block will reduce stamina regeneration.

Dr.UldenWascht
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This is some great information. I've been parrying the Sekiro way and having a very difficult time, especially since like you said the enemies have unpredictable attacks.

ImagineX
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Oh my god thank you. I was so frustrated with the parry system feeling so clunky. Now I understand all thanks to you. This game has just improved massively.

raythemariachideviljho
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So helpful, this has made the combat much more enjoyable for me. Thank you!! I will link this vid to anyone who i know wyo needs help with it

connorsimpson
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This game is brutal. I never played a game like this besides The Surge. I been stuck on that Donkey Man for the last 4 days and I don't even think he's a boss lmao.

Teebz
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So that is my problem. I always thought I am blocking wrong or only by luck because I just taped the block button.

Agonymous
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Excellent overview. Walker of illusions felt absolutely IMPOSSIBLE until I applied this technique. First attempt doing this I broke its weapon and won an easy victory. And I assume the rest of the game is also much more fun as a result too.

jeffreyferreira
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Wooww I didn't know fable art parrys were so forgiving! As someone who struggles with this I'll definitely give it a try with the dancer's curved sword handle + bone cutting saw!

sorryitsmoops
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tldr - do not deflect like sekiro. damn this makes so much sense why sometimes i could deflect and sometimes attacks went thru even if timing was close.

Baba_Muni
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I see, now it makes sense. in Sekiro it kinda enters the window as you tap, but it this game it enters window once the character is in specific animation that some weapon can be in window slower than the other becuase wide up animation. they should atleast hint the players to understand this though.

Holaaparty
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I made it through the game but damn, this would’ve made my experience much more enjoyable.

cobrakaiX
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Brilliant video man, literally the only useful one on this topic on YouTube atm. This game has a ridiculous system honestly, and whoever thought to make almost every weapon AND enemy attack have different parry timings is fucking ridiculous. It's like mixing DS1 and DS2 parry logic (completely different) and then adding Elden Ring randomness to it just cause. It's NOT good game design and it's frankly quite frustrating, esp combined with the almost useless dodge if you don't go for under 30% equip load. This video really helped me realize what I was missing (better parrying weapons lol) and helped me get frustrated less. I swear, I've finished every Soulslike I can think of and this one isn't the hardest one or anything but I'll be damned if it isn't the most frustrating experience because of this stupid internal logic. It's not a "git gud' at this point, it's just stop being tryhards, devs.

nexarath
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The parry frame wasn't bad but it was clunkier when the enemies have fast combos

hare
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I've been able to perfectly parry enemy attacks in EVERY soulsborne game I've played.

However, Lies of P is the first of it's kind to make me rage quite after 70 hours, uninstall the game, and meditate for two hours.

flashthompson
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Went thru the whole game blocking like sekiro quite effectively, but will have to try this out today!

alexander
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Ive seen newbies easily getting into the block system, landing some of them first time they meet bosses. If sekiro players come here and thinks its sekiro parry, they are going to have a hard time. Different games have different mechanics, even if they are both souls like.

jeremycu
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Yes...this game is everything you want. Its Sekiro if you play advanced weapons good for parying. Its bloodborne if you play techniek for dodging, and its dark souls if you play as motive for the blocking and atack....choose what you want..or be jack of all trades..as long as you understand the meganics, its a briliant game. One of the best❤

bobjilesen
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Thank you for the video. Very informative. Definitely gonna Subscribe 😊

TrueBlueAndrew
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Based on extensive testing on the latest major patch (1.3+), this video is either very outdated or simply misinformation. It's an objectively false statement that your perfect block frames end if you release the button. Perfect guard frames continue for their normal duration even if you tap and release instantly. However, it is safer to keep holding because if you blocked early, you will still guard the hit, whereas if you tapped you would just get hit. By the way, when blocking strings of attacks, the game actually keeps you in a block animation even without holding the button anymore, as long as you don't interrupt it with another action (such as walking)

As for different guard animations... They do differ, but not in the way you think. Perfect guard frames start the exact moment Pino starts to raise the weapon. Not when it reaches the block pose. So the speed of the block animation is completely irrelevant! The animation starts roughly 2 frames (60fps) after your input.
Assuming you didn't just whiff a perfect guard right before, then you get exactly 9 frames (60fps) during which any hit that connects results in a perfect guard. If your weapon's guard animation points up and right, you get 1 extra frame at the end, for a total of 10 frames. This honestly may be a bug, but it could be some obtuse game design.

The advice that you should "predict more" with heavy weapons (which I can only interpret as a suggestion to block slightly earlier) is therefore extremely misguided, as the timing is virtually the same, except it punishes early blocks slightly more.

BigDBrian