Ara: History Untold - Best City Settling Tips & Gameplay Guide

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Discover the ultimate guide to picking the perfect city settling locations in Ara: History Untold! In this comprehensive gameplay walkthrough, we share essential tips and tricks for building a thriving civilization from scratch. Learn the key factors to consider when selecting your first city placement, such as resource proximity/advantages.

Avoid common mistakes, and maximize growth potential. Whether you're a beginner or an experienced player, these expert strategies will help you dominate the game and expand your empire efficiently. We also showcase live gameplay footage to highlight these tactics in action, so you can follow along step by step.

Ara: History Untold. Don't miss out on the best city settling guide—subscribe for more gameplay, guides, tips, and tricks!

#AraHistoryUntold #4XStrategy #CityBuilding #GameGuide #GameplayTips #CitySettling #EmpireBuilding #StrategyGames #AraGuide #TipsAndTricks #StrategyTips

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A one tip which can be easily overlooked by beginner people is to focus each region in one type of "economy", because a lot of buildings stack up production bonus solely for their type.
I think the preferable would be for each reagion focus on one type of improvements + synergetics ones, like Farm 2 + Waterwell/Granary.

yurisoares
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I was irrationally uncomfortable with you not picking up the goodies, but this video (and your others) have been extremely helpful with learning game mechanics.

lckimler
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Finally, the video I was looking forward to 😊

Earendel
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I like rice.

I also liked this video, thanks for the tips! I knew making a farm in the city center felt like a bad starting move, definitely avoiding that now.

AlifZabidi
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I'm very literally never near any copper in any of the 12 games I've started so far. Like even with six cities by turn 150, there's like one or two copper on the map and they're WAY beyond my nation's limits. Usually on the other side of another large nation.

jorsh
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I like rice. No I'm actually not such a big fan of rice because I've been eating it all my life.

I like how you showed the end goal of what a city looks like, especially about how many regions we're going to be looking at, instead of just saying leave X regions between cities without giving any reasons.

alexossan
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So far, i like starting with one or two scouts, or a scout and a spear, just to avoid building in the city centre before i get a setler.

annekekramer
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I like the dynamic of each age having different goals, is similar to life. In the ancient times societies developed to make the big picture of what they knew then.... I'd love a 4x game where some resources start abundant then get decimated. Like a plague on wheat, or surface deposits of gold that run out in the next age....

sortasurvival
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I like rice.

Specifically sushi rice.

tom.walder
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Is it normal that the feast disappears to build in chapter 2?

robert
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This is exactly how to start.... build a dwelling in the city center and scout for the next good one while you await tier up. anything else is a waste as ideally you get a 5 region start and the spaces need saving for stuff that bonuses by being in the city centre.

Also dont make the mistake of not building a new city on a 4 food resource.... its not like the others, you need the resource under you.

randomman
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I like rice xd.
I think that your first hunt of lvl2 danger animal (like cheeta) is hard-coded to give you a feast.

an
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Is there a way to see how many places in each region other than if you have a settler?

Dexsting
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How are you getting the tile informaiton to show like that? I cant find the option for that in the game

DeadInkPen
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Do farms double dip? If you place a farm on those horses does it produce food as well as the horses, or only the horses?

michaelthoenen
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Do you use sawmills with experts to boost City production or do you know another method than their fixed amount?

matzerotti
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Appreciate these vids! Apologies if I missed it, can you turn off all victory conditions and continue playing sandbox style like civ 6?

keithcrook
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But what about your need for lumber and materials? Sure you may be collecting the food bonus of each region but it's the farms that'll be doing most of the heavy lifting. I've only played Act I, but from what I see there's the granary and water well that boosts regional production, so keep those separate, and place them on good fertility tiles (pref. with resources) and spam normal farms after that to fill up. For tiles with 3 food, perhaps you can "waste" a specialist and prop up that region to 4 in one of those farms. Nothing 3~5 farming regions won't fix. Since the majority of spaces you'll be placing industry, it doesn't really matter what yield those are later. Heck, I've claimed an arid river piece of 3-slot land with 1 grapevine, and I've built fermenting pits (national limit: 3) all over it and just use rice to make my wine. The natural grape generation finished that grape buildcost technicality.

jtsa
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I like rice. Also, somehow, I'd completely forgotten to play with the region food, wood, materials in mind. Which, in hindsight, is dumb af 😅
Also I've experienced claims costing 3.

charliecordes
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I just started a random game on Duke. My best food tiles are water tiles with 2 food. The rest is tundra with 1 food... but I'm gonna continue, I'm not yet failing and i want to see if I can turn it around

annekekramer