ARA HISTORY UNTOLD: BEGINNERS GUIDE - How to Play LIKE A PRO!

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Welcome to Ara: History Untold! In this Beginner's Guide Tutorial for Ara, I'll take you through 10 key tips and tricks to master Ara's unique grand strategy civilization-like gameplay. You'll also learn from sone of my key mistakes in Ara History Untold, and some quick tricks to avoid them.

From founding cities and growing regions, to crafting goods and amenities, specializing, experts, research, acts, tech eras and more. This video guide should cover off the basics of Ara History Untold, tech you how to grow a successful civilization, and hopefully win more games! Thanks for watching!

TIMECARDS
0:00 - Ara History Untold - Beginner's Guide Tutorial
0:10 - 1. Growth Foundations
1:06 - 2. Crafting 101
2:41 - 3. Settling Cities
3:26 - 4. Selecting a Civilization
4:20 - 5. The Three Principles of Expansion
5:42 - 6. Specialization & Experts
7:19 - 7. Acts, Prestige & Victory
8:48 - BONUS TIPS
9:24 - 8. Science, Research & Tech Eras
11:31 - 9. Combat
12:43 - 10. Keeping Tabs - Government, Crafting, Diplomacy +

SUPPORTS

SOCIALS

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Ive restarted the early game several times just to learn the general vibe. Videos like these and my own testing got me more confident in my play

lodestar
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Thanks for the vid! As much as the micro and UI annoy me, I still have been thoroughly enjoying this game. If those things can get fixed, it'll probably end up being one of my favorite 4X titles.

collinhicks
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The micromanagement can be fun during the early game but definitely becomes more unmanageable by the mid-game, especially since the UI doesn't allow for easy searching. This issue applies to buildings too. For example, the university boosts science and military building production, but you can't filter buildings by type, so you're left looking through every building to see it's category if you want to be effective with that bonus. Definitely an unnecessary waste of time with a simple fix.

I think it may be a good idea to automate crafting production when a certain tech/building is unlocked mid-game (like a factory or something). This would make the game more playable and have some historical continuity as well. All in all, I think there's great gaming potential if the UI is massively improved.

In regards to your tips about Quality of Life stats, I think you can ignore prosperity in the very early game since the Chieftain government has 0 taxes to begin with.

xavieralexxanderr
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An early extra scout to clear animals is a great way to get food so to build settlers earlier

michaelcook
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I've played about 30 hours and have come to a conclusion about this game... It has an annoying amount of micro management. You get to late game and it seems like you are fighting the city mechanics, instead of enjoying them. The game is fun to a point, but I'd rather be fighting other civs, instead of a Food mechanic.

TheLoops
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I feel like when the crafting music came on, you winked at me and handed me a glass of wine.

Newt
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I know the game has a lot of rough edges, but I am still largely rather enjoying the game, and I am excited for its future updates. I can see things just getting better from here. Thanks for the video!

xefjord
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those 2 area region are perfect to build Triumph

micdy
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We need a mid to endgame tutorial for this. I have been restarting and understand the beginning, now it's the midgame that are confusing

zondor
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So far I like the game, I heard a review that described it as more of a large scale Anno like production management game with 4x civ mechanics and I think that’s helped me on what to expect going into the game.

Metro
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Thanks for this. The ingame tutorial glosses over much of the important details

Kwippy
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I like the fact that you`re promoting your neighbour Australians in your playthroughs

rdm
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Combat needs changing so you can update units

csvickers
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You can make good use 2 slot regions for triumphs.

philoponusvienna
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thanks Jumbo, entertaining & helpful :)

pcsproshop
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I feel this game is very much an early access. If you try and conquer too many cities you get heavily penalized to the point where it isn't viable. Also when setting up a game you can't change the length. I put in 1250 turns but the game still ends after 500 turns even though I have researched every tech. The game therefore clearly isn't finished and was released in a non complete state which is why some aspects of the game are not balanced or haven't been fleshed out at all.

Paddy-me
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The 2 zone regions are perfect for triumphs.

BadassMetal
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I was surprised how few people were playing this last night.

bushmonster
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The more i see, the more glad i am not buying this game. Seems like micromanagement hell. The crafting looks like a great mechanic, and it looks like civ 7 will have something like it when i see factories on the resources screens from all the reveal videos.

markos
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I love how a 2xWar Elephabt/Trebuchet/Crossbow legion dies to a wolf :-P

ChandlerBiloxi
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