Ara History Untold Guide - Master Act 1

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Master the early game in Ara: History Untold with this perfect start guide! Learn the best strategies to get ahead and ensure long-term success, with a detailed, turn-by-turn walkthrough. Whether you're new to the game or looking to improve your tactics, this video breaks down key moves, tips for managing resources, and how to outmaneuver your opponents via strategic resources. Start your game strong and set yourself up for victory!

#history #empire

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To anyone watching this video, rice is now produces grain.

CaptainAtlasSlayer
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Great explanation of the mechanics so 10/10 tutorial.
Only superior deviation is to always get the +5 science specialist. It allows you to unlock the next government 3-10 turns sooner allowing you to place even more cities on crucial early game resources. + Earlier religion!

Of course this entire game can be won with just one mega city so maybe its my innate deaire to play wide talking 😆

thespiffingbrit
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I watched your incredible 6 hour playthrough and I am 16 minutes in on this one. I will get back to this in a few hours. Already I can see this also is fantastic. No question other content creators are studying your vids to incorporate into yours. You are at this point in time, the God of Ara. Thank you so much, waiting for the unlock in 4 hours or so. Great job.

georgesmith
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Thankyou for your Videos on Ara. I think youve done more to promote this game and teach us then any of those other streamers who dont even play these types of games. I hope you stick with Ara for awhile and give use more playthroughs and stratagys with different leaders. Subbed

lazyhydroponicsandstuff
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i know this game receive low review score, but i love it, and i hope you keep pumping content for this game, thanks

micdy
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very interesting to watch and listen after 10h download on gamepass i finally palyed by myself and its easy to understand while watching this before, but still hard to handle as beginner

saritune
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I love your video. It has been super helpful!

joeking
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Excellent! As you say if you dont have grain right around you you got to switch it up. Im sure there are other was to skin this Cat and im sure things might change with patches, but this seems to be the most efficient. TY for putting out REAL digestible content we can use

Adol
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thanks so much for your tutorial, you explain very well!

chit
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If you enjoy the video please hit the like button and leave a comment - something simple like “I like rice” - this helps the YouTube gods direct the video to more people. Thank you!

TacticatGaming
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Very good video, thank you and I really like a lot about this game, but it has some big flaws too. Like someone mentioned in the comments, not having any military upgrades feels kinda pointless considering all the experience they gain; i like Caesar, but honestely he is kinda useless with no option to upgrade old units to newer versions. And since the ages go by so fast, it makes even less sense. The progression from one age to the next is way too quick, especially from the Iron Age onwards, but even at the start it feels rushed. I usually play marathon games in Civ, so I prefer a slower pace, but this is just way too fast. You nailed it in your video — even if your city was bad at research, you’d still be way ahead. It all piles up with the research you get through diplomacy. I wasn’t even focusing on research and I was still way too strong. It takes a lot of the fun away when everything is rushed and you don’t even have time to properly use the new stuff you unlock. Plus, managing all the buildings in the later ages and new cities gets pretty tedious. Having a structured building plan helps, but it’s still a lot.

The only thing I do a little differently is how I handle buildings and the main region. I try to leave space for buildings that get buffs if they’re near the city center. There aren’t many of those, I just discovered the palace and one or two others, but since I know they exist, it’s hard for me not to keep that area free for those.

The biggest take away for me was the military to be honest. I suspected it already, but never checked and it explains a lot why I got my ass handed by the AI sometimes, because they were able to field "armies" while I deployed units. But I heard as well that they are reworking the mility stuff - thank god. And after that I want them to slow it down and or add different speed settings.

joelquinn
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Incredible Video, thank you, wish to learn game !

gauthijm
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What a GREAT guide! I'm new to the game, so this was SUPER helpful! <3 One thing that I don't understand what I did wrong, was that I have researched ALL before I move on to the next era, but suddenly, I was unable to build anything?? I could build only 1 unit type, a guardtower and one other thing I can't remember. I suddenly could not build farms or anything! :o And I have no idea what has happened. :(

innieplays
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great tutorial, you move through everything at a decent pace but still explain your thinking; I'm just getting into this game, which Leaders would you recommend starting out with? I know there isn't *that* much of a distinction between them but maybe some skew towards a more economic approach?

acquij
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Is there some sort of remonder you can set for road building? Great vid as always

BruceKendallMartinJr
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This game looks to have some absolutely revolutionary features that could be potentially overshadowed by too much complexity and a lack of depth in certain areas of the game (diplomacy, military, etc).

It appears that the 4X civ-type genre of games suffers from this terminal illness where the most innovative games take two steps forward and one (or three!) steps back.

The most recent example I remember well is Humankind. It was absolutely refreshing with its takes on military combat, diplomacy, city building, civ design, and keeping the player engaged with their civ through each age with age unique civs, unique buildings, and unique traits. Unfortunately, the game happened to be a mile wide but an inch deep and its updates rolled out at glacial pace. It's most glaring flaws, surprisingly enough, were that it didn't iterate enough on its Studio's own good ideas from previous IPs like Endless Legend (1 and 2) and Endless Space (1 & 2). For example, I was dumbfounded at how governors and generals with skill trees, stockpiling resources (especially strategic ones), and armor didn't reprise their role in military domain in Humankind from Endless Legend 2. There were so many ways the game could have run with that concept from modeling the transition from stone age, bronze age, and iron age armor and weapons to modern units that required ammunition and fuel to fight and move. The military portion of the game, along with others, was both more detailed yet less in depth than previous systems in ways that just didn't make any sense. After a few months of being unable to get enough of Humankind when it first came out, I grew tired of it to the point where I can't bare to play it when I think of how it could be so much more than it is.

I suspect fear of being sued for copyright or patent infringement account for a lot of this waste, redundancies, and cutting out content and concepts that seemed previous integral to the 4X equation. It gets tiring to hear the same concept rebranded over and over and then wondering why feature X or Y didn't make it when they're sorely needed.

tom.walder
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Need some advice on food production essentially how to just produce more. Also the military units need an upgrade option hands down.

csvickers
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I think I'll buy this game just to support an alternative to Civ 7. The competition will be good.

zeytelaloi
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Do you also have a guide to unit recruitment as well as maintaining a modern military.

csvickers
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Hey loving the vids. I dont seem to have the recommended building option. Do you turn that on somehow?
i click on town, click on zones, click on the empty spot in a region but it only has the improvement drop down. No recommended

carlsteminger