Tree Physics System like Valheim!

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👍 Learn to make awesome games step-by-step from start to finish.

💬 Let's see how to make a Tree Physics System just like the one used in Valheim
This is very simple to add and makes your game infinitely more satisfying!
Remember that Game Feel is extremely important and this will certainly improve it.
Watch my Game Design BREAKDOWN Valheim video to see just the difference it makes.

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Learn from a Veteran in the Games industry, get my Steam games as a free bonus!

Game Design BREAKDOWN Valheim

How to make Damage Popup Text (Unity Tutorial)

What are Interfaces? (C# Basics)

Fantasy Adventure Environment

POLYGON - Fantasy Characters

00:00 Valheim Chopping Trees
00:50 Jason Weimann
01:51 Tree Physics System in Unity
03:56 Find hit Position
04:39 ITreeDamageable C# Interface
06:15 Tree Prefabs
08:07 Physics Collision Damage
09:25 Tree Physics System in Unity

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If you have any questions post them in the comments and I'll do my best to answer them.

See you next time!

#unitytutorial #unity3d #unity2d #unity​ #gamedev​ #indiegame​ #gamedevelopment #madewithunity​ #indiedev​

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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.

I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.

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💬 Chopping Trees! It's amazing just how much the simple addition of physics adds to the game, Valheim would not be the success it is without it.
📝 Do you like this format of remaking Mechanics from popular games? I did it once before for Cyberpunk and I think it works better than a step-by-step tutorial for some cases.

CodeMonkeyUnity
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Never really used post processing but after seeing the difference it made in this game im gonna give it a go.

tauheedgamedev
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You're going crazy with the video uploads. Thanks so much for putting out these knowledge. Liked and subscribed

thang
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The format of recreating is very cool! Maybe you could extend it now that the basics are set. I would love to see a more advanced version of this, were the cuts actually matter and push the tree in a certain direction. A bit more of a realistic behaviour.

float
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this is exactly what i need, i have no idea why im not subscribed to you! i have liked and subscribed :)

thank you so much <3

aaronjenkins
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oh my... this is really nice. I'm a dev doing business apps and i can't ever find the game in my head... being able to quickly get a project to play with is going to be a huge help in learning. I instantly thought "can i apply collission damage to a player... and then after i have structures to that as right after the ad finished he covered this. Subbed and excited for a plethora of knowledge that this channel is sure to provide.

Thank you for doing this!

xbrandon
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Amazing overview. I like that this isn't centred as much towards Unity but rather how the system itself would work. I was actually thinking of how I could do this myself in another engine and I'm for sure going to take inspiration from this video

KotieDev
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Great video as always .I love how you make things look easy Then i try it(without looking at your code) and it is like hitting my head against a wall :)

SeanBotha
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i cant wait your multiplayer tutorial series. when that will come i will try to create a game :D

MGConstantin
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cool ive been trying to code so now i know i can go here

zunterx
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I wish this video was longer and with more explaination. I couldnt understand some of the code lines. but still great content, thank you for this

orkun
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Mega,
Please more such explanatory videos are good ideas for our own projects

gerhardfor
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Truly amazing what you can do with so little code with great understanding

If I tried to pull something like that off, I'd be looking at over 1000 lines ;-;

syth-
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I really would love to know more about the graphics in this game. Like how they got the look of individual pixels changing dynamically. It doesnt just look like someone put a light over the textures, and more like the texture itself is changing based on the light

fleeb-fu
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Can you please cover how to make framerate independent camera rotation?

PrzygodazUnity
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Very nice Video, keep up the good work :D

Rushhourz
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Great job! I would like to learn how to creating a building system like valheim as well, hopefully you could make a video on that :)

txmw
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Can you please link to tutorial or show how to set this up please? Your character controlller, the interaction between the chop and the tree taking damage, and how to make your scene look good, I’m assuming that’s post processing? Please, this would be helpful to have all these components to learn from and build off of. Thank you.

あれくす
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It be cool if you could eventually do a video on how to make a "Build system" like all these crafting survival games have to make structures. (i feel this is most likely a combination of other videos you put out and if so it be cool to see an overview of which ones to piece together)

Zertryx
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Do you have a full tutorial on this little chopping game

adhdaddventure