All Main Endings Ranked Worst to Best in Fallout 4

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A deep-dive into the effects and consequences of each of Fallout 4's endings to determine which is best.

Comment your favorite ending below and Why! #fallout #fallout4 #gaming

Music:

Tracks from Fallout 4

TIMESTAMPS
00:00 Intro
00:36 The Railroad
07:54 The Institute
14:10 The Brotherhood of Steel
17:51 The Minutemen
22:26 Conclusion
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Yeah, but have you considered that another settlement needs our help? Here, I'll mark it on your map.

this_mind_of_mine
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I always pick the minutemen ending since its the one where everyone lives but my son... screw that nerd.

davidinass
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The only way to piss off Preston is to join the Raider factions in Nuka World to enslave settlements.

Godssilentarmyofficial
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I progress the Railroad quest until I get the Ballistic Weave mod, and then they become irrelevant to me

TheMoonShepard
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12:43 I always assumed that Piper started publishing a pro-Institute newspaper because the Institute had replaced her with a synth.

N.I.R.A.T.I.A.S.
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Your reasoning for liking the brotherhood ending is the entire reason Bethesda keeps shoehorning them into every game

macalveyggg
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The Guy from the Meme at 18:33 is named Erik Harris. Who unfortunately passed away in the Summer of 2022. He was a good buddy of me and a lot of others in his local community. He will be missed

TheFirestorm
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Brotherhood ending: Ends justify the means
Institute ending: Hope for a brighter future
Minutemen ending: At a minute's notice (Best for the Commonwealth)
Railroad ending: Synths justify the means

SKdestroyer
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The biggest reason I hope the Minutemen ending is canon is due to the fact that should *they* be the ones to defeat the Institute, it's more "Poetic". At the start of 4, they're nothing, one man left in the whole Commonwealth, a myth to farmers and traders alike. Over time, and with hard work, The SS turns them in to a legit fighting force, the protectors of the Commonwealth itself. The Minutemen defeating the Institute is the people of the Commonwealth coming together to take them down, not for the sake of freeing synths of to stop "Dangerous tech", but because they feel the Institute does not get to decide their future anymore. I always liked the dialogue you have with Shaun where you say "The Commonwealth should determine it's own fate" because it stands inline with what Preston told you the Minutemen are about: "Protect the people at a minute's notice, and decide our own future." TL, DR: Minutemen ending is my favorite because it's the People of the Commonwelth conquering their fear, eliminating the greatest oppressors, and allowing the Commonwealth to decide it's own future.

averyaustin
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The Minutemen are morally the best faction neighbors brother sisters all together to defend the people of the commonwealth it’s beautiful

TheHornedKing_
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I think the Minutemen ending is the canon ending of the game considering two pieces in the Fallout show. The first is that the Minutemen radio is playing at a station and has reached as far west as California shows that the faction not only still exists but has gained even greater power and influence in the ten year span between the game and the show. The second is that fact that the Brotherhood of Steel seems to have lost a lot of its old power and their home bases with the fact that their leader talks about their decline and the need to find and TAKE a new home for their own leading me to believe that they were driven out of the Commonwealth by the Minutemen and potentially the Railroad and the BOS in the show are the remnants of their organization trying to survive and find a new place to establish a beach head to rebuild themselves.

whitethunderwhitethunder
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My favorite is the institute ending allied with the minuteman. As the leader of both you get to control the research and reintroduce technology to the Commonwealth through the Minutemen. Seems the best outcome long term.

mwrench
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Shortcut is to kill "Father" / Sean immediately when arriving the first time. Then you don't betray BOV or the Railroad. Then you can go to anyone for help in the final attack to blow up the reactor. As long as you use the scanner on the network before killing "Father". Then you just fight your way out and team up with whichever faction you want to blow up the Institute. Having played all the endings variations over the years this is the shortcut I take now.

hdca
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As far as the Brotherhood’ opinions on the minutemen ending, I believe if you speak to Proctor Quinlan afterwards he has an interesting response

Saying essentially, that us using the minutemen to take out the institute, accomplished the brotherhood’s goal, without incurring high brotherhood casualties

trollofduty
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The brotherhood will be in Fallout 5 I’ll put $100 on it

DeclanOConnor-gekc
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I always side with the Minutemen. I love customizing every settlement(including the castle). I was able to rebuild the castle walls without mods, I put every companion in the castle and man it was the most epic battle in “Defend the Castle 🏰”. Plus, I like keeping every faction around because it makes the commonwealth feel more alive. It’s pretty cool to see my Minutemen soldiers team up with BOS patrols. And of course I still have my Railroad safe-house

Steel-
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I do like the agency that minutemen quest line gives you. You are the general, you get to decide how strong the minutemen are, and morally, it’s the best option because usually a native population having the most power in how the place is controlled usually leads to the best outcomes. The commonwealth being shaped by the minutemen, a group made up of actual commonwealth citizens would likely have the best overall outcome.

I just wished the personal agency was pushed farther. There should have been more options to negotiate with other factions. Like with the brotherhood. You can destroy them, but what if you could also negotiate with them or crush some of their forces to force them to ally with you in the final quest. Making the final battle a two pronged fight where the minute men teleport in and the brotherhood forces their way in from the surface. Same deal with the railroad.

Chinesetakeout
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You should do Far Harbor endings too (including the Institute and BoS "mini endings").

poromafia
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Yeah I agree about the Minutemen Ending. And they are the only faction in which we can really be "the boss" from the start.

Every other faction are full of rules or complex organization, the Minutemen are the ones only characterized by justice and peace as absolute values.

Making the world a better place.

Railroad - Utopistic and naive
BOS - Military totalitarism
Institute - Technocracy totalitarism

Fuzful
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Can't believe you just made a video about Fallout 4 :D today is a good day

Freakwenzz