Math for Game Programmers: Parallel Random Number Generation

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In this 2015 GDC session, Activision R&D's Manny Ko walks viewers through the process of implementing parallel random number genreation.

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I love this we need more scary boring stuff presented personally like this lol

musicdudem
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This is exactly what i searched for! The best way to generate random numbers for GPU monte carlo. Thanks!

Lexxaro
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I like GDC because the talks are less like conference presentations, and more like college level classes for game developers. :D

veggiet
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Super dense information but extremely helpful

chrisreay
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Man that reminds me of math lessons during my campus...

junbozuo
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Very dense information, I didn’t really get all, the math is pretty interesting, tho. But why should I implement noise on CPU?

dragoran
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My brain during this is like ??...??..??

newsystem
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Thankfully, my GameMaker 1.4 games run on a single core.

schizogony
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Too much is explained by his speech and not by any example. It's better to Google it -__-

AneR