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ECS survival guide - pitfalls when working with Entity Component System
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Marcel Arioli shares his experience when working with the new Entity Component System (ECS) pattern, which he gained when optimizing for a Unity Virtual Reality (90 FPS) application.
#Unity3D #ECS #DOTS #Meetup #VR #VirtualReality
#Unity3D #ECS #DOTS #Meetup #VR #VirtualReality
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