Fire Simulation FX in Unreal Engine Niagara | in 12 minutes

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Hi, This is our First tutorial on Unreal Engine 5.
Today we take a look at how to make a Fire Simulation FX in Niagara in just 12 minutes.
we will make flames, smoke, fire debris, heat distortion and all the necessary stuff for a cool-looking Fire Simulation.

Download Project Files:

Are you into Blender? check our Blender tutorial playlist.

#ue5 #unrealengine #fx
Chapters:
00:00 - Fire Simulation in Unreal Engine Niagara
00:30 - Niagara System
01:05 - Flames
04:08 - Smoke
06:13 - Fire Debris
07:34 - Heat Distortion
09:48 - Light Renderer | casting light to the ground
10:59 - Thumbnail to go with
11:19 - Fire Simulation

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𝑪𝒐𝒎𝒎𝒆𝒏𝒕 𝒚𝒐𝒖𝒓 𝒕𝒉𝒐𝒖𝒈𝒉𝒕𝒔, 𝑸𝒖𝒆𝒔𝒕𝒊𝒐𝒏𝒔? 𝑩𝒆𝒍𝒐𝒘
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For people who made this but their flame is super flat (AKA it's not emissive and glowing), I couldn't figure out why his was glowing by default (it randomly changes from flat to glowing at 0:55), but I found a solution. Open the M_Flame_SubUV material which is referenced by your Niagara System (Content browser > Starter Content > Particles > Materials). Add a multiply node right before the Emissive Color input, and basically multiply that value by 10 or 20. This made the colors look better for me, but it didn't make it glow. For that I went into my render camera settings > Post Process > and enabled "Bloom." I adjusted the intensity until it looked good. If you get annoying lens flares, just enable the Lens Flare setting (also under Post Process) and set the intensity to zero. Hope this helps.

williammccormick
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A year later and still very relevant, I didn't like the fires I had in my asset packs so went seeking the knowledge to create my own expecting it to take days if not weeks. 30 minutes later I have dragon breath. I had to tweak some settings for my preferences, but you've given great insight into the workings of Niagara, I don't often subscribe to channels, but you deserve it.

HistoricallyInteresting
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hey this was awesome, ue5 niagara effect videos that are well put together are pretty rare, you helped me make my first real particle system, would love to see more🔥

troa
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amazing video, this was such a huge help, so fast, stright to the point easy to follow at your own pace. thanks alot

lavender
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Excellent! You killed it. Thank you for this golden flame-y gem!!

RandMpinkFilms
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This is amazing - comprehensive and detailed. Thanks!

brentpollard
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Great job of explaining all the steps and making it very easy to follow along. I appreciate you.

TripleGlanceLA
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Awesome, this made such a difference to just regular lights!

RMC_
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Excellent work! Thank you for sharing it

stefanomorelli
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This is great! I’d like to see more Niagara tutorials in UE5

MetalGearTrav
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It took me a little longer than 12 min but the results are excellent and I understand the Niagara system a lot better. I have modified it from torch to campfire-sized fires. Making a huge fire would require a highres spriteset but even that seemed to work for me. Thank You. 🔥

koenvanvlasselaer
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Very nice, detailed but to the point. You should do more tuts on Niagara

gmaximuz
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good and easy man thanks i was so confused on how to do this lmao

TheBelmarDream
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thank you alot, I didnt know how to turn off the background. Like!

flyingroads
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Very nice, thanks! How do you make the flame wider so that it spreads over, like the length of a long wooden log?

SaguinMedia
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Good tutorial, thanks! For Some reason I don't have this bloom around the particles that you get by default, when you create an emitter. I can't figure it out. Increasing RGB values in particle color has no effect. Also the light from the flame is only seen with the inverse squared falloff turned off.

barantsev
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Thank you for making this video! Is there anyway to randomise the starting frame of the fire sub UVanimation so that the fires won't look repetitive in a level?

lilislu
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thanks, this has solved a part of my problem. How can i give it a feel that invvolves car crashes and building on fire'

michael
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Hi thank you for the clear tutorial.
I have an issue with the lights in particles, when i turn it on i have glitch squares instead of smooth lighting around the fire... It happend with and without the "inversed squared falloff"

maceocz
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Best tutorial for Unreal Niagara I have ever seen

Wojw