#UE5 Series: Creating Fire with UNREAL Engine

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SubUV modules allow particles to utilize textures, in which a grid of individual "frames" is laid out. We use the power of this module to create realistic-looking pyro effects inside UE with just a few clicks! We begin by setting up our scene, and then we set up our Niagara system to bring our textures to life! This tutorial is very simple to follow and I hope you find it useful.

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Bookmarks:
00:00 Let's Get Started
00:40 Preparing the scene
04:47 Exporting the multi-frame texture
09:19 Inside the Material Graph
11:40 Setting up Niagara Emitter
15:08 Animating the Texture

@sarkamari #sarkamari #UE5.3
- Background Music by @Limujii
- Intro music by @Limujii Sweet Talks (No Copyright Music)
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The job that you put explaining this is amazing, you are the best. Cheers from Argentina, im learning a lot

Mondoxf
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So you can't do this without Embergen? Not really creating it in unreal Engine then hey? or am I missing something?

raelliebenberg
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very great and useful tutorial but I have a little problem. my niagara turns black after importing into the scene! could please help me if you know how to fix this issue?

farbodemaani
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Great tutorial! I have only one issue and i do not understand why it s happening. So When I connect my alpha channel to the opacity node, my vfx disappears. Also, i can t see my fire after rendering a flipbook in images

ScraPieDeeVFX
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Hey. Thank you a lot for this guide.

Im having an issue with this. Whenever i create a second instance of this particle, it uses the exact same frames as the first one, so both fires "dance" exactly the same, making it look a bit off.

Is there any way to randomise the start frame and then loop from there, so whenever i duplicate a fire, it starts the animation sequence in a different frame, making them look different?

hwarang
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Great tutorial as always Reza! Thanks, is there a way to scale the size of it inside the viewport?

nourghafarji
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Could you make some tutorial about water fluid like river flow rocks etc.?

slawek
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Good afternoon, where can I find this fire texture?

tigrejobs
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مرسی رضا جان ... یه سوال، تکسچر آتیشی که درست کردین موجوده برای دانلود؟

hoomibz
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I have to put the texture sample node through a multiply node first set to 0.01 otherwise it is totally blown out bright. why?

ade
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Hey!! My niagra is not showing up in my render, please help, I have even tried switching off ray tracing translucency, also I'm rendering in path tracing.

yashpanwar
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uhh any change you give that texture for free?

friedrichnietzsche
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Many Thanks 🎉 Can you start from and stop at a desired frame while the animation is on.

vivektyagi
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Really wanted to follow along with this tutorial, but sadly i dont have Ember Gen :c that said Ember Gen is very impressive with how realistic it makes effects

cser
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Great tutorial! I have a small problem, my fire will play faster, do you know what is the reason?

wpz
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My animation is going way too fast, how do I slow it down?

SeraphsWitness
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Does it have to be a square flipbook? I inserted a vertical texture, set the columns/rows properly in the UV settings, but the fire seems to be slowly scrolling upward.

SeraphsWitness
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Really cool thank you is Advance tutorials

smartbizpromo
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Thanks for the tutorial. I am curious to know if the plane face the camera in the reflections as well?
Does it effectively light up the surroundings, or is there a need for extra flickering lights?

vendeurpro