filmov
tv
Camera/View Space // OpenGL Tutorial #13

Показать описание
In this video I describe the Camera/View space and provide a full overview of all the coordinate system transitions that are involved in 3D rendering. For the camera I use a well known model called the UVN camera and I describe the steps for creating the camera/view transformation matrix based on that model.
If you want to get the same version that was used in the video checkout the tag TUT_13_CAMERA_SPACE.
Timecodes
0:00 Intro
0:30 Background
1:18 Local Coordinate System
1:42 World Coordinate System
3:15 Camera / View Coordinate System
4:43 Camera / View Transformation
5:40 Coordinate Systems Summary
6:48 The WVP matrix
7:38 Building the view transformation
8:45 The UVN camera model
11:45 Coordinate system change of basis
15:02 Chage of basis in matrix form
17:03 Code review
20:42 Conclusion
Feel free to comment below.
Twitter: @ogldev
My gear (Amazon affiliate links):
Credits:
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
If you want to get the same version that was used in the video checkout the tag TUT_13_CAMERA_SPACE.
Timecodes
0:00 Intro
0:30 Background
1:18 Local Coordinate System
1:42 World Coordinate System
3:15 Camera / View Coordinate System
4:43 Camera / View Transformation
5:40 Coordinate Systems Summary
6:48 The WVP matrix
7:38 Building the view transformation
8:45 The UVN camera model
11:45 Coordinate system change of basis
15:02 Chage of basis in matrix form
17:03 Code review
20:42 Conclusion
Feel free to comment below.
Twitter: @ogldev
My gear (Amazon affiliate links):
Credits:
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
Комментарии