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Clipping And Viewport Mapping // OpenGL Tutorial #29
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In this video I cover some of the action that takes place at the end of the vertex level processing of the graphics pipeline. The focus is on clipping and viewport mapping and how they get us from NDC space to screen space pixels.
Timecodes:
0:00 Intro
0:17 Pipeline recap
1:01 The end of vertex processing
2:13 Clipping
5:02 glClipControl
5:33 Z-fighting
6:12 Perspective Division
7:09 Viewport mapping
8:22 glViewport
8:53 Demo
10:37 Conclusion
I highly recommend watching the two perspective projection tutorials:
Feel free to comment below.
Twitter: @ogldev
Credits:
Photo by Alexander Kovalev from Pexels
Images by rwindr and Mohamed Hassan from Pixabay
Video by cottonbro from Pexels
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
Timecodes:
0:00 Intro
0:17 Pipeline recap
1:01 The end of vertex processing
2:13 Clipping
5:02 glClipControl
5:33 Z-fighting
6:12 Perspective Division
7:09 Viewport mapping
8:22 glViewport
8:53 Demo
10:37 Conclusion
I highly recommend watching the two perspective projection tutorials:
Feel free to comment below.
Twitter: @ogldev
Credits:
Photo by Alexander Kovalev from Pexels
Images by rwindr and Mohamed Hassan from Pixabay
Video by cottonbro from Pexels
Enjoy,
Etay Meiri
#opengl #ogldev #opengtutorials
Clipping And Viewport Mapping // OpenGL Tutorial #29
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