How Geometry Dash Teaches its Mechanics

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In this video I explain what every level of Geometry Dash introduces, and why the 2.2 sneak peeks concern me. Please join me on this lovely half hour descent into madness.

🎵 Music:
Explorers by Hinkik
Sneaky Snitch by Kevin MacLeod
[all 21 songs used in geometry dash's main levels]
Untitled 2.2 song by MDK
sans. from Undertale (Toby Fox)

📙 Chapters:
0:00 - Intro
1:11 - (1) Stereo Madness
3:01 - (2) Back on Track
3:49 - (3) Polargeist
4:42 - (4) Dry Out
5:47 - (5) Base After Base
5:58 - (6) Can't Let Go
6:09 - (7) Jumper
6:35 - (8) Time Machine
7:06 - (9) Cycles
8:04 - (10) xStep
9:42 - (11) Clutterfunk
10:41 - (12) Theory of Everything
12:08 - (13) Electroman Adventures
13:39 - (14) Clubstep
14:42 - (15) Electrodynamix
16:16 - (16) Hexagon Force
17:29 - (17) Blast Processing
18:26 - (18) Theory of Everything 2
20:00 - (19) Geometrical Dominator
23:32 - (20) Deadlocked
26:07 - (21) Fingerdash
27:22 - The 2.2 Sneak Peeks
27:47 - (22) Sneak Peek 1 / "Dash"
30:17 - (23) Explorers
32:21 - Final Thoughts

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🎮 Second Channel - @GDSemicolon

If you're reading this, we should have gotten firebird instead
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"If you play a lot of custom levels, all of this stuff probably feels fine." This perfectly embodies how I feel considering how much I've played in 8 years. I honestly never thought about it in the way you presented in this video but you've managed to give me a new, better viewpoint on it. I still think the 2.2 levels will be super fun and enjoyable but you are perfectly correct in saying they introduce too much too quickly. Good video, keep making bangers 😎

TechnicalJL
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That was a really good point about the mini portal completely being gone. I never noticed that but it definetly added a lot more unneccesary confusion

KingSammelot
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Rob should seriously make more levels per update to spread out the mechanics. Or at least he should be ok with NOT showing every single thing 2.2 has to offer.

OmegaFalcon
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Every time I watch this video, and he says “Find out after these messages, ” I SWEAR EVERY TIME I GET AN ADD

KidsSports-jwbz
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I love how Colon finds very interesting concepts that everyone knows but no one talks about, and explains clearly what he wants to say while keeping everything entertaining. Massive props, probably one of the best GD content nowadays!

PlayerHungry
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I like how the icon used in each level is the icon you get by beating the level before. It shows a progression in skill and also would be something a player would do

KuyaEyo
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I honestly really like watching colon ramble on about problems in the game. It's informative while also being exaggerated with a sprinkle of comedy. His content is super engaging and funny. He also takes his time and puts honest care in his videos. It's different from the clickbait and or profit focused YouTubers.

Masonsucks
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Gd Colon: Says “Find out after these messages.”

YouTube: A perfect time for an ad!

jmtrias
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In Hexagon force, I think the use of the slow speed portal is extremely meaningful at the end. You have a lot of nerve when you're right at the end of the level and since Hexagon force was a fast level, it feels really weird to do the last part. It teaches nerve control, and I love it.



Edit : Robtop should hire you, like seriously.

vaccino
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I feel like the Map has a very good opportunity. Rob clearly wants his levels to be more than just learning how new things work, so main levels should teach mechanics and the Map could be more ambitious and advanced. If he cleans up the 2.2 main levels, he can do whatever the hell he wants in the Map levels without any issues with people not understanding them.

neutralamity
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I've always thought alot of the main levels had much better gameplay than most modern custom levels, because they choose a few mechanics to stick to rather than just throwing everything they can at you. Very good video mr colon

PolygonDonut
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The fact you laughed when you showed a clip of the end of Limbo was so funny. Keep up the good(funny) work!

CoreGamesAAA
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I absolutely loved the tiny little attention to detail put in here where Colon's Icons changed based on the levels the player would have beaten at the time. 10/10 once again my man!

BritishBoy
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I can't believe you didn't mention the first two moving pillars in Geometrical Dominator. I've always felt like those are the true introduction to moving objects, you see that there's no way to get over that gap so you have to just fall down and find out that blocks can appear out of nowhere now. In general I feel like that's what Geometrical Dominator is teaching you; that from now on, levels are no longer sightreadable because of moving objects abuse, which is a very good description of every custom level in Update 2.0

HJfod
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this is the true christmas gift, colon explaining: geometry dash mechanics, when, why and how

newalexgamer
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i tried dash as a returning player, mind you the last i had played was back in 2019, going into these levels is an absolute information overload. while i can compute, understand, and beat many other/far harder levels due to my past experience, the best way to describe these is perfectly said by you "They try to show off too many things in such a short amount of time, ". i really hope that there is going to be more easier/slower levels that help/show off these new mechanics, because at the current moment i feel like all they are is a deadlock ship memory hell, rather then a way to show the community what we will be seeing in the future with these additions

GregKing-clgc
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I feel like Rob is now catering the game to the existing community who've been following 2.2's development from the start. We were all introduced to the new features gradually, so we know how to recognize them. But what about the people that aren't bothering with the community and are just playing the game for the first time? They will be completely lost, and unless they spontaneously decide to decode the mechanics using outside sources, they might end up quitting.
Colon is right; this feels like a custom level. No intro and sometimes impossible to sight-read. I'm worried...

the_vine_queen
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The deadlocked mini ball part makes you feel really badass when you complete it

DarthFunky_
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This went from just a couple of small spikes to freaking demons firing beams of pure hell trying to kill you while materialising into new forms in split seconds.

sidsingh
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I really like how your icon changes throughout each level to reflect the level you previously beat

NAFProjects