geometry dash logic

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Geometry Dash
GEOMETRY DASH
ItsDubVIP[GD]

disclaimer: the values may or may not be accurate...

a trail appears: a combination of up and down gravity portals...

#geometrydash
#gd
#geometrydashupdate
#robtop

tags:
geometry dash
geometry dash update
geometry dash 2.2
gd
gd 2.2
gd update
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Achievement: this is the 1st video to get "1M views" on the channel...

itsdubvip
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This is how the game is supposed to be played, there is no hitbox glitches or such, Robtop is a genius.

zafzafk
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You just helped me pass my geometry test. Thanks man

burgerbash
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In addition to “Second jump is highest”, if you keep jumping… it’s possible to turn your icon sideways instead of right-side-up.

fluffyadit
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0:32 ok so spiders do in fact move straight up and down, its just that the frame rate for the playtest lines is 30. So somewhere in between that slanted line you must have clicked, but since the spider cant be in two places at once, it didn't render as teleported until the next dot was made, which when connected to the previous one, making a slightly slanted line. If you do a much shorter teleport you'll see the line is even more slanted because the two dots are closer on the y axis but the exact same distance on the x axis

YoReid
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That's taking the "Geometry" in the game's name VERY literally

CreativeUsernameHere
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I love how it’s all numbers and hitboxes and then there’s just *a trail appears*

pythonbbx
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The worst bug in the game by far is the spaceship trajectory getting messed up in practice mod when you respawn.

leyoshivenere
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Ive seen people point out the thing about the spider not going straight up a lot, but its actually not true, the reason it looks like that is from how the editor draws the green line, but the spider itself does go straight up and down.

mainconman
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Fun fact: double speed has the highest jump height due to Rob noticing major jumping height differences only on third and fourth speed which with pervious settings were probably jumping so high they'd die on ceiling

GMDTheOnyxGuyEizzX
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The spider doesn't teleport perfectly upwards because you are constantly being pushed forwards, so in the frame you teleport, you are also pushed forwards a bit

photonic
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Most of the values would be similar on different refresh rates, that's why their are bugs for each of them and why you can do things on one, for example, 60, but not on 240.

deathmachine
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The test isnt that confusing
The test:

GammaRadiation
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The *formula* is A² + B² = C², this is as simple as one leg of a triangle squared plus another leg of a triangle squared equals the hypotenuse squared.

Ner
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I am afraid, that this isn’t enough for my physics class. I would like a part 2 please.

icenhours
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This is a certified geometry dash moment

snackeries
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Literally what I thought it was when I played geometry dash for the first time

Commonbrother
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00:36 the editor line just travels at 30 fps instead of your framerate, so the next frame is a bit offset foward as you traveled more. that bug gets erased when setting the line to the same framerate as your fps

pizc
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0:25 no wonder they're so inconsistent

lemonadonGD
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This video is helpful because I'm planning on making a GD remake to fix all RobTop's mistakes: unfair star rating system, inconsistent hitboxes of different gamemodes, using floating-point arithmetic in places of the code where fixed-point is faster and more accurate, etc. I also wish RobTop upgraded the password reset page to use HTTPS, since HTTP is *very* prone to hacking. I hope he's AT LEAST hashing the passwords and not storing them as plaintext, otherwise we're doomed

Rudxain