TF2: The Immortal Soldier

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The Black Box is a pub favourite, but how does it really stack up?

I've learn a lot in the process of making this video, so I am excited to bring more TF2 content like this in the future! Also, yes, that's a Naruto bit at the start, what are you gonna do about it?

Music:
A bunch of Radiohead instrumentals
Be Nice 2 Me x Buddy Holly Mashup - u/Gothreptiliandrainer
Twinleaf Town (Daytime)

0:00 - Introduction
1:53 - The Numbers + Short History
3:30 - The Good
5:53 - RANDOM CRITS BABY!
6:17 - The Bad
8:59 - Secondary Weapon Discussion
11:34 - Achieving Immortality
14:28 - Short Melee Discussion
15:00 - Final Thoughts

#tf2 #teamfortress2 #blackbox
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This is the second video I've watched of yours and it has trap weezer in it. Probably the worst thing I have ever heard thank you.
Also where can I find that

collinr
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Black box is amazing when your team already has a lot of power and is amazing on defence cause sentry nests are tough to take out on this loadout.

Alex-bkhc
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I think I know why you got crits more often.

You said it lets you stay in the frontline longer. Your chance of getting a crit increases the more damage you have recently done. The black box gives you sustain. I imagine you had many moments where you would weave in and out of extended skirmishes one after the other while it heals you enough that you can take the next fight.

Bumpki
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I do find that even if a medic is on your team, the black box is good for letting the medic focus on others and having one less person to worry about healing (or not having to heal as much.)

dootslayereternus
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This actually happened to me.
There was this guy who stole my Black Box and dominated the rest of my team and won the game.
I'm devastated that my own Black Box was used to beat my team

himayamata
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the black box DOES actually let you still play hyper aggressively!
remember that last rocket you use to jump away? YOU DON'T NEED IT.
jump in, kill everyone involved, use the health on hit to HOLD YOUR GROUND. let your team advance to where you just cleared everything out while you're reloading, then play some more hyper aggression to further push the enemy team back, while continuously extending your fallback line by allowing your team to move up behind you. you're suddenly both a team player AND a hyper aggressive 260 health explosive flying scout. EVERYTHING must learn to fear you.

a_lexine
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Soldier has two important resources. HP and clip. The black box makes it easier to manage one, but harder to manage the other. It's a decently balanced concept.

Tom-vxqh
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"There's only two viable weapons, the Disciplinary Action and the Escape plan."

*Angry Zatoichi noises*

watch_kitty
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nah man, you gotta combo it with the conch and zatoichi. it turns soldier into a subpar melee charger, but he is pretty fast and going on tears with the katana's health gain is really fun.

theguywhoasked
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I can explain the BB's seemingly higher crit rate. TF2 has a mechanic whee, if a player is performing well and doing a lot of damage, they will have a higher crit chance. but it's not just from doing damage, it's also boosted by HEALING. so you are damaging the enemy and healing yourself, your random crit chance will be higher than other launchers.

MrSailing
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Love the Radiohead in the background, in rainbows is great

walueplays
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Disciplinary action literally has longer range than the eyelander AND can hit people from behind if you're standing just close enough.. My favorite soldier loadout is Rocket Jumper + Conch + Disciplinary Action. You get away with WAYYY more than you ever should with that loadout, and getting the conch buff is just hilarious. Give it a shot!

notmuchjustchillin
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7:00
Maxo: **Talks about how bad is the downside on having only three rockets**
Also Maxo: **Never uses the forth rocket**

elalex_
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I find this criminally under-viewed for the quality of this video, you get a sub from me!

carrotized
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the fantano scoring references, the weezer meme remix, the radiohead instrumentals,

hell yeah, nice music taste my dude. you deserve WAY more subs!

tommys.
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I call it the "Lone Soldier" load out especially on CTF servers where I'm tired of the back and forth and need some alone action and my god it is fun infiltrating the enemy Intel and coming out killing everyone. It feels like something out of Halo when you are escaping.

random_me
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OK so this is hilarious. I was following your channel around ever since this video came out a year ago (when I believe you had wayyy less subscribers) and that was simply because my brother told me there's a YouTuber who uses radiohead music in his videos. I love this band so much, and especially weird fishes (this song) I never thought you'd become this big at the tf2 community and it's a blast to see it.

jibreeshartwork
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68 damage for heal... we were on the verge of greatness. We were this close.

kompatybilijny
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Alright, here are the facts as I understand them. Personally. I see BB + Conch too much in casual. You make a good point, the soldier in question does give up a lot to use it. But when it's a problem is coincidentally where I see it the most, tryhards with a medic up their ass. BB is usually aussie, but they just abuse it to no end. I'm so specific because that's the only time I actually notice it really, because it's well balanced enough to fit into the game. BB + Panic Attack is the gold standard. That's a frontline brawler, have fun reloading though. BB + gunboats is my guilty pleasure. It is too much fun if you play around health packs, roamer is just too much fun with sustainability.

bensagerman
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“And to that I simply say no”

Exactly what I was hoping to hear. Concise.

-NGC--