Unity Logo Million Particles! (VFX Graph Deep Dive)

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✅ Let's learn how the Unity Logo effect is made in Visual Effect Graph! Millions of particles!
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✨ Use the Coupon SSAFF2020 for an extra 10% off!
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Visual Effects Graph Samples

Make Awesome Effects with Visual Effect Graph in Unity!

In this video we're going to inspect the Unity Logo effect from the Official Unity Visual Effect Graph Samples to figure out how it works.

The effect is split into two parts, there's a sphere moving around spawning particles and there's the shape of the Unity logo.
The Unity logo effect is made from a Vector Field which is a 3D Cube made of Voxels where each voxel has a vector pointing in a certain direction. All the vectors in that vector field are pointing to create the Unity logo. Those vectors are what the Particles use to move.
Then there's a second random vector field used to give the particles a bit of random movement.

The second part of the effect is the Sphere, it's moving around in the scene and acting as the spawn position for the particles.
Moving the sphere is done entirely through math, it uses sine and cosine waves coupled with an ever increasing total time in order to generate some satisfying movement.

The colors of the effect are using a simple gradient over time and also using the sphere position as a way to add an extra effect. Each particle does a distance check and if its inside the sphere then the color shown is the one that particle was spawned with.

Put it all together and you have a very clever, very good looking effect with millions of particles.

If you have any questions post them in the comments and I'll do my best to answer them.

00:00 Summary
00:15 Intro
00:33 Final Effect
01:45 Unity Logo Cube
07:40 Moving Sphere
15:45 Color Blend
18:07 Final Effect
18:50 Outro

See you next time!

#unitytutorial #unity3d #unity2d

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Hello and welcome, I am your Code Monkey and here you will learn everything about Game Development in Unity 2D using C#.

I've been developing games for several years with 7 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

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This is an interesting new format doing a Deep Dive on one of the Official Unity Samples, let me know if you like it and would like to see more!
🌐 Have you found the videos Helpful and Valuable?

CodeMonkeyUnity
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I've been a software developer/engineer for the past 7 years and I wish there was someone creating this kind of bleeding edge simplified content like you. Your videos make these complex topics much more accessible, sometimes it gets pretty hard to find a learn path or even discover where to start and you're making it easy for Unity. Very well done and keep up the good work, I hope you have as much fun creating this content as we have watching it. Thanks.

lfbarni
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✨ Use the Coupon SSAFF2020 for an extra 10% off!
❤️ Using this Affiliate Link helps support the channel

CodeMonkeyUnity
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Amazing video type! Not everyone has the free time to go into Unity samples and try to understand them but you made it very easy to understand. Thank you very much.

XtroTheArctic
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Awesome! Unity's new particle effects are insanely beautiful 👍🤓😍

Oxmond
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Looks phenomenal! Have to learn how to use this for sure, thanks a ton and keep'em coming :)

PandemoniumGameDev
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Thanks. It's kinda heart warming that making such beautiful things is doable.

likeyou
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Thanks for this great video, Great clear explanations. More Deep Dives on VFX and Particle System.!

chuckjay
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Your channel is the best content on Youtube for Unity even better than Brackeys, 2, 500, 000 particles in realtime and it doesnt miss a beat, meanwhile in Blender im lucky to get a few fps with less than half that amount, I bet when 2.9 launches it looks alot like vfx graph.

gower
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hey youre the best tutorial maker u are very underated

yashgupta
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A dissection of VFX graph. Great! We want more more more

factopiavideos
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I noticed that you say
"Yep there you go" and
"Yep there it is"
a lot, and now I can't not notice it!

oskioskioski
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Incredible, it looks soooo complicated, but you made it so easy ! Thanks for this video !

The one thing I still don't understand with graphics, is HDR color. It seems simple but I didn't find any simple explanation for the difference with standard color and how it relates to shaders

quentinjulien
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Would you do a detailed video about clean code ? And what is your keyboard and switches ? I really like it's sound. Best ASMR for me :D

arthurmorgan
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Hey man, good quality ! Could you please make tutorial on turn-based system from War Game: Pirates versus Ninjas. Its Like a chess game, but about matching same color troops vertically and horizontally to errupt attack on enemy's base. Troops have offensive and deffesive function if they are in same line as on going attack.

sheet
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Can you please make a tutorial on radial menus? Like an inventory system that uses radial menus for selection of items, like tools and weapons. I'd really appreciate something like that!! Awesome tutorials :D

telecomanda
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But how did you create the vector field?

Cyberfoxxy
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Since you're open for new video formats, what would you say about unity-code reviews from your viewers?

Tomyk
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Can you please create a Boat Control/Movement a also the water physics because I don‘t know how to do that.

Alexander-ijvz
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Hey, is there a guide on your channel how to make a procedural generated world with tilemap? I mean that before starting the game you can generate a map with ground, water, trees and mountains

alfi