MILLIONS OF PARTICLES! - Unity VFX Graph

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Make amazing particle effects with the new Visual Effect Graph in Unity!

This video is sponsored by Unity.

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► All content by Brackeys is 100% free. We believe that education should be available for everyone.

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Hey everyone!

To those of you who can't find the package: Unity has moved the "Show Preview Packages".

You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages.

If you check that box, you should see preview packages in the Package Manager! :-)

Stay awesome!

Brackeys
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"i used to use a thousand particles, then i moved to millions, it is thousand times more fun"

asiseverything
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Unity 2019 will be incredible! All these features with full releases - I'm just looking forward to it! =D

sykoo
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I've been waiting this video since I saw the particles on the Unity demo. Brakeys you explain great :)

adruian
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This way of nodes, blocks and links between them is so awesome

moayadbassam
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It's so nice to see things from behind the scenes. I remember seeing your story, and now it's in the video

zig
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Haven’t watched you in a while but you have definitely improved quality a lot!

reversible
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I love this! I would like to see more on this as while it is similar in some ways to shader graph, there seem to be differences as well. I love that you can group nodes and label them. Stickys don't stay with a group though. Hope they continue to develop this as a VFX tool.
Thanks for going over this Brackeys!

pixeldoes...
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I would love to see more videos with the effects graph!!! This was so cool and I think you could make some really awesome stuff with more complex systems!!

deassssssss
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GPU Particles was a reason to use Unreal instead of Unity. Not anymore! :P

CouchFerretmakesGames
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I really like the direction unity is going, not only functional but looks amazing

mitchg
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Brackeys has somehow recreated a visual of the heartbeat of the Universe. This is exactly what our hyper drive pathing display looks when we are setting up for a jump to another part of the universe. We do not use light speed as every species that tried it in a ship was shredded into a gazillion pieces in a millisecond. You have to use the pathing of energy throughout the universe to channel and fold space. When the lines meet, it opens a gage to travel along the lines. Where the line ends is where your ship stops. The gage is the line you are traveling through. Maybe the word you use is tunnel. I just thought it was funny that a great scientific mystery was here on YouTube and done by a Tech Evangelist.

fla-bushcraftprepper
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Yeah ! I was waiting for this video :D

guimhoff
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love to see more on the vfx graph!! thnks for the clear explenation

saasjeavenue
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Wow this was a great introduction to this exceptional package, thank you great instructor

Crisisdarkness
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With the new updates and things coming to unity, our need for you is increasing every second. If you plan to come back, make it grand!

atharvadnere
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11:14 That yay was so genuine it is adorable

MrRandomallthetime
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I really love it and look forward for more tutorials on how to use it

thunderkilll
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First shader graph and now this, Unity 2019 is looking great

TheGodEmperorOfMankind_
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Please do more of these vids. They're so cool!

TsetTsyung
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