Full Process - No Speed Up

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Its rather interesting, a bunch of objects whose interactions cause them to become less likely to interfere with eachother. Reminds me of some dark matter theories.

hissingwalnuts
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I love how this video is nowhere near famous as the other one.

oyunlarveparodiler
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these dots are like. cant change my velocity i have places to BE

ShrubRustle
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I like that couple that just gently touch each other like a love couple

beaclaster
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Are there any circumstances under which this process doesn't "converge" to "collisionless" behaviour?

dmitrym
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It would be interesting to see a large, disruptive addition to an existing balance, like the asteroid belt one, just to see the dynamics change.

Lurkily_Esh
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"So what do you watch?"
"It's complicated..."

xcreeperbombx
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I wonder how easy it would be to get this code working extremely low-impact, for like a game saving or loading animation

hate
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Is it deterministic? Does it always go to the same system from the same initial conditions?

rublie
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I'm guessing that this uses a r^2 potential? Otherwise I don't understand how this can work out. Or does the same happen in e.g. a 1/r potential?

Kaepsele
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Is there some sketch of a proof that this always converges to the collision-free state no matter the starting condition?

toneal
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So you found an initial condition (i.e. the state in which they all start to turn green) by which a multi-particle attraction system minimizes collisions just by means of letting the unrelaxed problem (in which they repel each other when a collision occurs) evolve through time... That's amazing, and I'm sure you can fit applications to this if it holds for other types of mechanical models

Ruktiet
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What makes them eventually avoid collisions?

lilapela
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have you tried it with bigger time steps?

przeciag
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It's a wonder how that initial system converges into a loop at all! Every ball attracts every other ball, and they are different sizes. It's not at all obvious that there's a solution to this problem at all for such a complex system without this simulation!

mysecondaccount
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Wow this is really cool! How do you make simulations like this?

twrecks
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A friend sent this to me, I don't have a clue why.

green
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It looks like balls slide past each other rather than bounce off. It looks like process it non reversible which allows it to reach equilibrium like this. At least that's my guess

iridium
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now make them break when too hard hit by another objekt

Schockmetamorphose
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i feel like this should be satisfying but it isn't

judeconnolly