Monster Hunter Outlanders - The Truth About Pay to Win Hunting - What YOU Think About Mobile MH...

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Lets look at the potential problems with Monster Hunter Outlanders! Enjoy!

Monster Hunter Wilds is the next new monster hunter game with incredible new Monster Hunter Wilds gameplay with all the Monster Hunter Wilds new monsters monster but for now we look at new Monster Hunter Outlanders game with it's Monster Hunter Outlanders new monsters and Monster Hunter Outlanders gameplay trailer weapons armor open world survival timi group tencent capcom breakdown guide review mobile game Monster Hunter Outlanders weapon outlander map locale weapons flagship underwater Monster Hunter Outlanders gacha monetisation Monster Hunter Outlanders base building crafting gathering new monsters PC port version pay 2 to win characters new monsters PC port version cash shop energy exhaustion system!

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I dont think outlanders target audience will be the west. The game just has to be somewhat successful with China to be a global success because of their population density.
Expect limitations aligned with China law. Probably why its mobile too because the laws are different for mobile.

kilbymorgan
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It is also important to talk about that while the monster hunter team is amazing and I feel are an outstanding example of what a dev team CAN be. Capcom's current CEO is no different from any other amoral predator that heads a AAA gaming company. I'm so glad that Ryōzō san and the team have managed to maintain the focus of their section

Bearyboo
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If you want to play MH and not world just play Rise Sunbreak, its on sale and really good on pc.

Joe-cpud
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I was SO excited to see MH become an open world survival crafter, MH is one of my all time favorite series, but survival games are my favorite genre over-all, but I found it very difficult to retain that excitement upon realizing it'd be a mobile game. Cautiously optimistic is certainly a good call, but I do hope we can get a full-scale survival spin-off for MH one day, in the circumstance that Outlanders does not turn out as great as it could.

GoingBroke
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I'm pretty open to mobile games and actively play a couple of em. I avoided them for the longest time and had a similar opinion like you, because most of them just seemed like low budget simple auto-play kind of gameplay and full of predatory tactics to make you get into the habit of playing daily and frequent spending of small amounts, which adds up. But I think genshin has kind of changed this and showed the industry that actually delivering and maintaining a high quality product can pay off. There have been so many new live-service games with console level kind of graphics, gameplay and polish announced just this year and it's just gonna become more.
Also alot of these higher quality games tend to go away from forced-to-pay difficulty walls and balance their games in a way, where all endgame content can be cleared if you grinded for a few months f2p and learned the game well, and any kind of spending may only save some time on the grind or make the endgame content feel easier. It is kinda like MMORPGs back in the day. PVP or rankings are also getting less of a thing in favor of a single player experience with optional multiplayer that can be played at your own pace.

I checked out some of Timi's other games and I think, while still featuring things like dailies or battepasses, they seem kind of mild with microtransactions being mostly promoting cometics like skins.

One thing I am still unsure about in Outlanders is if there will be classic genshin-like character gacha. Because they did mention characters having distinct personalities (hinting at story content with actual characterization) and most importantly they come with specialized weapons and skills. We have seen the player actively using these characters in the footage too, so this might mean that there is a customizable player self-insert character, that you can equip with gear similar to the mainline series, but that you also pull for characters with fixed unique gear, that has unique abilities. It might be a certain hunting art only that character can use but also exploration related skills like collectibles being marked on the map, a chance to get more resources from gathering, those kind of things. I feel like while being exciting for people who come from the genshin/wuwa side of gaming, this might be a dealbreaker for some people, who are coming from the mainline monhun gaming side.

Lastly, while things like a stamina system and microtransactions are downsides, I do think that if this is able to be successful, this can mean that we will get active development by a large team for the next 7-10 years, meaning that we will get spoiled with new monsters, stories & lore and characters like we never have before in the west. All those new monsters, be it unique brand new ones or returning fan favorites, will be so hype.

HonkaiHistory
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I would love to try this because I played ZZZ, Genshin impact, and other gacha games on mobile and I spent $0 on every single one of them. The only thing that stopped me from playing is the fact that it is live service and it doesn't really end unlike the mainline MH games where you can actually say you "finished" the game and are happy with your character/s and/or builds and then uninstall the game and move on to the next. These live service games give me sense of missing out on content or non-completion after I drop it.

I'll try this for sure but I am certain I will get tired of it same with any other live service games after 2-3 months

Arkyuu
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Gotcha to me isn’t an issue but stamina system is

MrBeefTot
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Over 1 million views, yet only 8.1k likes. That's not a good ratio.

MrShukaku
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I mean there are a few sticking points.
It being more mobile focused the stamina system will heavily limit how much you can progress and massively slows down the core loop of hunting, failing and getting better.
Gacha is also a big issue, best case scenario they simply lock cosmetics and you might be able to get most event banners mostly F2p. Worst case scenario most people already know, save for a 6 months to a year just to hit pity on a single banner. It is likely that it falls somewhere closer to less F2p friendly side with high pity and 50/50 system.
I also worry about power gap between gacha only weapons and F2p weapons, if it is close with gacha weapons only offering marginal stat gains, it should be fine. Worst case scenario would be that you need gacha weapons in order to hit dps break points in order to hunt high level monsters.

ryanchen
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"AND Capcom" alone doesnt give much hope to be honest. Previously we had a team that "work closely with the MH team" and we get the Monster Hunter live action movie

qyrach
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The phone MH is to open a gate way to reach people who has not enough to own a PC, which is alot of people in Asia. But I also know what can a Chinese company do to your game just to squeeze money out of it. Capcom choose this to spread the game to even more users, they also choose to let their game be sold as a Gacha game.

jordanlok
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To me, this is obviously a "live service" type game, not just a "mobile game" like that one featured comment said. I get the stigma surrounding the fact it's only on mobile for now, but I believe that the game is much grander than people make it out to be. It's not candy crush with 1000+ levels, it's an actual monster hunter game that they chose to develop for the untapped mobile platform. This game will not compete with Monster Hunter Now, or Monster Hunter Puzzle. Those two are the mobile games that the majority aren't looking for.
I have faith in, and would really love, a switch port eventually. Though if it was on PC, that's where I'll primarily play, with the mobile version for casual play sessions.

thomyads
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But I take it crafting weapons and armor isn't really a thing. Unless it's just "bring these pieces to upgrade character X"

klissattack
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I'm not looking forward to Outlanders, but I'm not fully agents it. I don't want to play an open world game on my phone, got fat thumbs, small screen to see through fat thumbs, and if get bad connection when on a 50 minute hunt would be vary tempted to scream for more wifi.

ironwolf
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These weapon redesigns need to be put in the main line; sorry to whoever designed them, but we should get these in Wilds or later down the line.🙏

LacTose
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I'm a bit concerned about the combat. How do they implement all those complex moveset each weapon has in a phone screen UI?

illburnmydread
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I think the game would be popular, in the interview, they said you can still craft and gather, and build armor

Arting-Sir
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Maybe we'll get another pickaxe, bug net and fishing pole. Imagine this:
You're just mining away to get that sweet malachite ore, and your pickaxe broke after only getting stones and one earth crystal. Now you need to buy another pickaxe using real money.
The gacha mechanic is implemented in the resource gathering 😂😂

Savirezz
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All they had to do was make a MH game that we could own (no need to always be online), with all weapons/characters available, and for a one-time fee of like $19.99, similar to phone ports of games like KOF XIII. But no, you get the chinese involved, and they're always going to be nickel and diming and paywalling games. They'd do this to consoles if they were competent enough to develop games on their own and thought they COULD. Imagine if Black Myth Wukong wasn't made by a private person, but by Tencent.

Rhiorrha
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Getting a monster hunter now ad for this video.😂

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