BHVR... say sike right now... | Dead by Daylight

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So recently our pal @hydrodictyonEN informed me that the devs have finally confirmed that the new plague "bug" is actually an intended feature; the Plague will now lose her power after being stunned by almost any means. Plague not losing her power to other stuns was actually bug for FIVE YEARS, it turns out. This video analyzes this baffling revelation and showcases a build that helps to ignore this new weakness.

0:00 Context
3:42 Build Explained
4:38 Plague Gameplay

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When i'm in a "change a thing nobody asked for" competition and my opponent is bhvr

Balalaika
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Wraith using power: a light, blowing whisper

Plague activating power: METAL CHURNING TWISTED MACHINE BUZZ

Luke-cpto
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We've heard your complaints. As a result, we've decided to remove the plague's power completely.

soulkuza
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BHVR: We can't make stunning nurse take away her power.
Also BHVR: On plague.

TheOldWhovian
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This is also weird because they have been actively moving away from the design of certain perks affecting certain killers. Like how, before this patch, Freddy's dreamworld was actively countered by Adrenaline.

So now Plague is actively countered by Blast Mine and DS? Two stun perks, but not the base mechanics of flashlight saves or wiggling out. Incredibly bizarre choice on Behavior's part.

ianpackard
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I mean, this isn't the first time they called a random change a bug. Back when they released the killer stun patch, they said it was a bug that you had to time the pallet drop or flashlight save when a pickup was happening; that it was always intended to count at any point during the animation. BHVR seems to like using the term "bug fix" as a way to change things on a whim.

gringusbringus
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Love how i picked up Plague right before this patch, and Deceisive started being more prominent again.

Gewrghs
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The devs are amazing at:
1. Not playing their own game.
2. Making random changes on a whim.

tattedmedic
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otz, without you I'd be dead by daylight

fordprefectt
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Same as the black bubble Kindred/Bitter Murmur aura change. Showed auras for 6 years. One day, they declared that was a bug, and that was that.

arcarc
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I don't believe that BHVR didn't realize this there's no way, has to be a miscommunication

dojodemojo
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They did sneak nerf when they made it so you loose PWYF stacks when using vile purge. They didn't announce it in any patchnotes. They also raised the volume of her prayers, they used to be quiter when she first released. They didn't mention that either. Idk what's going on with shadow nerfs for pure Plague :(

YagamiTrala
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THANK YOU FOR TALKING ABOUT THIS! I tried breaking the news to BHVR as soon as I discovered it a few months ago. As a 2k hour Plague enthusiast, this change was quite bizarre alongside her receiving much more bugs. Plague received ANOTHER silent nerf last patch as she fired less projectiles with vile purge than previous. There was issues with her cooldown animations being horribly misaligned and her animations didn't work for awhile. IDK why they decided to nerf stock instead of the seal as that addon alone fundamentally breaks her kit. It's kinda heartbreaking (btw Love you and the work you do for our community!)

magi_n
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I find this change furstrating because of the situations you can't prepare for, such as Blast Mine. If you go to kick a gen and randomly discover that the survivors had that perk, your one default fountain has now become useless.

BrysonLeigh
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My biggest theory is that most of the old developers have left behaviour over the years, or the ones that are still in, have gone up the corporate ladder. We now have a whole new dev team that's been ironing out the years of bugs and inconsistencies, including this plague change.

This would also explain some of the wacky bugs we've been seeing since this new generation of devs are trying to unravel half a decade of coding, shaping it into their own image. Fingers crossed that this change gets reverted because, as Otz gracefully said, makes no sense.

darrenjermyn
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I feel like this wouldn't be such a problem if they
A: put it in the patch notes
B: explain the reasoning
C: didnt call the last five years a "bug"

bugologist
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"it was always intended to be like that" i think this can be translated to " we somewhat fucked up something....again..., and due to spaghetti code, that thing will stay as it is."

makorutledge
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We are listening, based on feedback the Pig maximum movement speed has been changed to 4.0 m/s.

tinfoilpapercut
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I am a Singularity main, and noticed that he got nerfed. Previously when his Biopods got emp’d, he would get a sound notification that some of all cameras got emp’d. But now there is no sound notification, and sometimes I even don’t know my cam was broken for like 20-30 seconds and some survivor nearly did a gen while I didn’t even know this. It’s now way harder to play as Singularity, especially on bigger maps. It’s a very influential change on this killer

just_ultimatum
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I wonder if this has anything to do with the move to UE5? Like they literally couldn't fix this bug for the past five years without it breaking spirit or knight again somehow. Or maybe they just noticed it as they were playtesting the plague after moving her code over? So strange. Maybe we can convince them Nurse not loosing her charges on a stun is a bug too!

CDR-is