Are 3D Platformers Dying?

preview_player
Показать описание
3D Platformers are going somewhere, and it's definitely not on your game shelf.

Music Used:
Investigation Opening (2004) - Trials & Tribulations
Logics & Tricks - Ace Attorney
Sound Test - SMT III: Nocturne
END OF FILE - Mega Man X6

Thank you all for watching & I love you all to 120! ~

#CrashBandicoot #SonicthHedgehog #Nintendo
Рекомендации по теме
Комментарии
Автор

As long as Double A, Indies, and Nintendo keep making 3D Platformers we should be good.

FTChomp
Автор

Us:Give us a Game we want to play and have fun and enjoyment with.
Producers:You want a Subscription and realistic Live Action Graphics with that Game?
Me:NO!!!

emblemknightrg
Автор

The platformer is now synonymous with indie games, and big companies are no longer interested in it because there are so many indie games and they're cheaper.

capstalker
Автор

Nah 3D platformers aren’t dying, 3 years ago we got Bowsers jury which was good. Small-ish but good

kolkagaming
Автор

sometimes I like to think that in a kinda distant future we're probably gonna look back at all these realistic cinematic games and be like "dude... what the heck was everyone thinking lmao"

something a bit like all the FMV games that got released in the 90's when CDs were a new thing, idk both of these give me some "making games like this just for the sake of taking advantage of the recent technological advancements" vibes

but yea, platformers just don't make enough money, like apparently (at least according to those recent leaks at Insomniac) we're only getting a new Ratchet & Clank game in 2029, it just doesn't sell as much as the Spider-Man games sadly

marcoalves
Автор

My young brother, my younger sister, and I had played 3d platformers like Crash Bandicoot, Super Mario 64, Sonic the Hedgehog, Spyro the Dragon, Jak and Daxter, and Ratchet and Clank games during our childhood years in the late 1990s and early 2000s.

SSJ
Автор

Toys for Bob aren't shutting down, just downsized to work at home

FloofPuppy
Автор

Seeing Kao in this video put a big ol smile on my face

widerekxxanimations
Автор

As someone who grew up with games like GoldenEye, Banjo-Kazooie, Diddy Kong Racing, Mario 64 etc, I have to admit part of what made those games so amazing was how cutting edge they were. It felt like they were pushing the boundaries of what was possible in every direction. I'd love to see this again in my lifetime. Imagine getting a trailer for a new Mario game and actually going "this is the best looking game I've ever seen".

pokechamp
Автор

Funny I find this video shortly after beating Pseudoregalia for the first time. Easily one of the best games I've ever played. Indies and AA devs will keep this genre alive and well, like they do with many others.

DjimonMoz
Автор

I really hope they dont die.They are my favorite videogame genre and if they stop making them i wont have anything to play aside from a couple of 2d platformers.I am so glad that kirby had his first 3d game (which was in my opinion a masterpiece propably my favorite game of all time) but aside of nintedo with mario and kirby and Sega with Sonic 3d plats are very unfortunetly dying.I hope that they revive all of those lost franchises in the future
Also i forgot to mention the Spongebob games which are really really good

SERGEO-snpj
Автор

this popped up in my feed and I subscribed. I hope this video blows up so more people see it. I don't want this genre to die.

MR_HAYS
Автор

I think that so long as there fans who love the genre and continue to play them, the genre will never "die". It may have died in the mainstream but it's sorta booming in the Indie scene because these indie platformers are being made by people who grew up with the genre and are making them to keep the genre alive. It's experimental but just like you pointed out, that's part of what the gaming experience was like so it's understandable why not all the indie platformers may stick the landing but it's okay, the effort is much appreciated. Now speaking for myself, I'm bad with this because I haven't played any of these Indie platformers yet because I don't have Steam but I've been following some projects and I can just see the enthusiasm and care that some of these indie developers are putting into these games and it makes me excited for when I finally get the chance to try them.
That said, it really is a shame what happened to Toys For Bob because they did so well with Spyro and Crash, it's such a shame.

Anyway, there's no doubt that 3d Platformers have died in the mainstream and it's been that way for the last decade and a half but the genre is never gonna go away thanks to the indie scene. And I know some others have pointed out Nintendo and that's true but I've always personally leaned more to non-Nintendo Platformers and that is why I gave special nod to the indie scene haha.

decadentgamer
Автор

I fully agree with you, and specially what grinds my gears is the lack of innovation (i honestly hate sonic frontiers and how on-rails it is, for example), so i'm making my own game with:

- A more mature approach, without funky characters and childish visuals, just a colossal indestructible Golem that is a movement entity
- Extremely alien landscapes inspired by real planets with surreal characteristics like a 3 month thunderstorm with 5000 lightinings a day, raining metal, continent-sized hurricanes and all sorts of crazy things
- Extremely rich worlds with meaningfull scenarios that you care, with inhabitants that have their own mind and behavior (and wich you can copy their moveset to add to your own), making a trully live ecosystem with it's own gimmicks, stories, predators, preys and natural selection happening before your eyes.
- A ultra handy tool that can be used to sculpt the scenario, as a floating platform, as climbing gear and as a booster
- Deeply customizable skills, with design and with Movement combos like DMC/Tony Hawk; sets of skills created by the player; infinite build possibilities and Skills evolving based on how the player plays (you always superjump? let's make it an ultra hyper jump then)
- No conventional mechanics that are exaustively done, like double jumps/gliding/grappling hook
- Sandbox mechanics with tons of ways to interact with the world, focusing 100% in emergent gameplay, destructive scenarios, hiden passages, organic puzzles and tons of ways to solve problems
- An extremely intricate and epic lore shown by exploring and absorbing information to figure out yourself how to progress and understand how things are, with different perspectives about the facts and paths opening using your information, not only your skills.
- No lame-1-button-mashing combat mechanics and braindead enemies (in fact, the "combat" is based on the highly customizable movement system + Enemies that are literally fighting for their life, so they'll go all in and will behave in the most atrocious and brutal ways if they need)
- A ton of rich interesting things to see and do in 3 different timelines
- No cutscenes, just fully immersive gameplay at every and anytime
- No lifes, no collectables, no continues, just a straighfoward catastrophic event that will eliminate an entire civilization and you have to deal with it :)
- Epic bosses that are gigantic puzzles like in Shadow of Colossus, that have a lot of phases and can interact with things, get more powerfull, recover, destroy everything and facilitate said catastrophic events


At this moment, i have a movement comparable to Shadow of War game feel, so yeah.... big things ahead, and i'll have a ton of work, but i am extremely confident that i have a really cool project

Flip_Araujo
Автор

I think 3d platformers died back in the GameCube and ps2 era since so many games were awful shovelware that it created a negative connotation towards them that hasn’t gone away yet. Sure there were some bangers in that era like ratchet and clank, Jak and daxter, sly cooper, psychonauts, and ape escape but almost everything else was either mid or bad. Also it doesn’t help the fact that all of them are considered kids games which can turn people off.

LS-tdyf
Автор

For me, it's because 3d plataforms games was a hype in industry, like racing games, that was popular but 10 or 20 years lost their hype and make not a lot profitable to industry. I think it will happen to realistic games too

Umcaraai
Автор

Roblox is still full of 3D platformers. Yeah almost all of them suck but there are still millions of people playing them every day, so I wouldn’t really call them dead.

FireDuck
Автор

I don’t think we’ll see game companies taking risks like the 2000s until the economy becomes better. People can’t even afford food, housing, and gas these days.

danielnam
Автор

To truly take risks, you got to give it your all, you can’t play it safe, playing it safe is what’s making the gaming industry fail, greed kills gaming, fun gameplay makes gaming revolutionary!

joshfoustcommunity
Автор

I think the issue is that AAA developers want to push the bounds and limits of gaming with these huge open world action adventure games. They view 3D platformers as a restrictive medium and a relic of the past, which I disagree with, but at least Nintendo and indie developers are still willing to make 3D platformers

maroonkennedy