Baldur's Gate 3 - 10 IMPORTANT Things You Need to Do Early in Act 1 - Best Weapon, Secret & More!

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Baldur's Gate 3 has awesome things you can easily miss, guide go! Enjoy!

Monster Hunter Rise Sunbreak gameplay is on hold for now we look at new Baldur's Gate 3 gameplay and it's awesome Baldurs Gate 3 subclasses and best build builds with this complete Baldur's Gate 3 guide gameplay walkthrough part 1 best story quests side quest gear armor weapon spell spells all secrets gold farm Baldur's Gate 3 best class classes Warrior Priest Wizard Rogue Shaman Monk Sorcerer Bard Thief Mage Druid Cleric Paladin Ranger Fighter guide skills abilities spells build gameplay Baldur's Gate 3 new player starter beginners guide combat guide tips tricks party composition origin character best gear guide level up camp and world explained Baldur's Gate 3 best class turn beginners starter new player guide Baldur's Gate 3 best weapon magic item rare act 1 side quest pet scratch owlbear cub magic weapon forge!

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Tip with Shadowheart, her Disguise self spell alters her height letting her go into small holes like where the Tiefling pickpocket runs off to in the Druid Grove. Just disguise as a Gnome and you can walk right in

razxephon
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You can kill the 3 ogres and you get a crown that increases intelligence to 17. I am the smartest Barbarian now lol.

talimancern
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My advice is let volo (the bard you may or may not save in the goblin camp near the top of the map) operate on you, it's such an obviously bad idea but he replaces your lost eye with a magical artefact that let's you see invisible enemies.

trentkelly
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Tip:
Use Backpacks!
backpacks are loot containers you will find around the game, you can right click on them and take them. They make for an extremely way to handle organization in your inventory.

For example I keep a backpack on Kalrach that holds everything that I will sell to the next vendor I see, one on my custom character specifically for holding spellscrolls. and one on asterion to hold quest items or items that I want to look into a bit more later.



TIP:
When looting orange bordered items (which I think are quest items) from inventories, that will sometimes start a cutscene to perform a check to better understand the item. High int characters seem to be the best choice for these checks as far as I have made it into the game.

Tip:
you can switch the measurements from imperial to metric or vice versa in the settings.

Tip:
You can zoom in and out of the minimap with your scrollwheel.

tip:
shooting a potion with an arrow that is next to someone will break it giving them they benefit of the potion. (you can group your characters around a buff potions to break it with an attack and apply the effect to all 4 party members)

tip:
Dont be afraid to use gold on a respec/resurrection at withers. the barter screen lets you trade the value of items for the value of items. rather than just buying things with gold. the game will throw SO MANY weapons, clothing, and armor at you that can easy cover the cost of most items you would want.

tip:
if you are the tieving type, you can engage in a conversation with someone standing next to a chest you want to.... "check the contents of"... then use the button on the bottom left of the screen to switch characters, leaving your first on in the conversation (which changes the npc's cone of vision) allowing you to get at that tasty loot.

gods, I could go on, but these were huge for me. along with turning off that setting that prevents a streak of low rolls... 11 failed attempts in a row on a 10 DC locked chest?... I also found after turning this setting off the enemies seemed to crit a WHOLE lot less.

DimstTalon
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In Act 1, just past the Druid Grove there's an easily missed way to climb the hill that you've circled around. At the top is an amulet that gives you the ability to cast Guidance.

Sylvirayne
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Quick inventory tip: holding ctrl while you left click items in your inventory will highlight each item you click. You can then send all highlighted items to camp, or add to wares, or put them in a bag, whatever you want.

Also, if you similarly hold the shift key and left click, it will highlight the item you click and every item above it. Really useful shortcuts

slyp
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You don't need to find Withers in the crypt at the begginning. He will show up eventually at your camp a few long rests along the lines.

matthiashavrez
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a tip on sending stuff to camp from your inventory (on pc): you can click on an item and hold shift on another item to select all items between your clicks, as well as hold ctrl to click on multiple items to select them, and then right click and send to camp. way faster than right clicking every one. idk if other platforms can do that.

bilcifer
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There's a green 2h sword while you're still on the ship in Hell. Instead of activating the console kill the demon the mindflayer is fighting and he'll drop it. Or if you released Shadowheart swap one of her spells for Command. Cast Command (around 55% chance of success) on him and tell him to drop what he's carrying. You can just walk over and pick it up once it's on the ground.

klokwerkwolf
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I think it's important to note in these videos that shadowheart can be found in two different places. I have never found her in front of the door because I always save her in the ship. Normally she'll be on the beach when you wake up.

solarisdevorak
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For inventory management, for the love of god, do not send all your items to camp as is. Pick up crates, trunks and chests, and put your crap in those, then when youre getting up there in weight, send the crates to camp. When you pull the crates out, you can sell them as is, or go through and ctrl+click the items and then add those to wares, which will put them all into your inventory as wares. Then in trading menu you can toggle from barter to trade and sell wares.
No more cluttered mess! And boxes are literally spilling out of the walls everywhere!

DaMoniable
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For selling items in bulk: You can infinitely overload your character at the camp chest by moving all items you want to sell in one drag&drop action. You won't be able to move, but when exiting the camp, you arrive exactly where you were before---e.g. standing right next to a merchant.

HenryLoenwind
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Loot all the skeletons before you talk to whithers so when they spawn they dont have weapons to attack you with.

zackf
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The boots of aid and comfort from the goblin vendor are some of the best boots in the entire game. They’re cheap and you can get them at level 3 and they will be best in slot for your healer pretty much until the very end of the game.

+3 temp hit points on heal. It’s HUGE!

Turns a healing word from a 1st level slot cast at cleric level 4 into: 1D4+4(wisdom mod)+3(temp hit points)+3(life domain)

This also let’s a THROWN potion heal each person for an extra 3 temp hit points which out of combat will be an extra 9 health for your party.

It works on mass healing word. Mass cure wounds. The life cleric channel divinity big AOE heal.

It’s one of the most impactful things you’ll get in all of act 1.

zero
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Scratch is a pretty amazing pet to summon. Get him near an enemy and you have advantage when attacking it. He has the ability to give aid. That means getting an unconcious player back up, or removing a harmful effect like burning, or webbed.

RobinPhillipsDhrun
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If you want to get karlach asap without going through part of the goblin camp, you can go a bit north of scratch the dog and use the jump spell (probably with lae’zel since she gets it free) and go talk to her.

alexw
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@4:28 "things you'll want to do ASAP: your companions!"

see this guy gets it!

BewareTheDarkness
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Shadowheart if you have her on your team before the crash actually is pass out really close to you instead of over there.

AimedexWilds
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You can get Shadowheart on the ship by opening up her pod with the pad you find in a room north of her pod if you do this she will be on the beach where you start. She also likes you more for saving her. Also the guy that has the horn has a item that gives 17 int very handy for trickster rouge or mage warriors or dual class form melee/range class. Best way to do this is be on the roof and range down the group by consentrating one guy at a time. You also forgot the anti spider spear to get that you have to get the shaft from the dead guy north of the grove his friends will talk about an owlbear send them to kill it and let them take the hits the owlbear has the spearhead after you have that combine them from inventory. The spear goes well with the boots in the spiders cave.

carloscastillo
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I think you missed the mourning frost, a purple weapon staff you can get from act one by collecting its three parts from different drow and putting them all together at an anvil. Gives bonus effect for casting any cold damage spells and acts as a plus one staff too

Ally