BG3 - 10 Things I Wish I Knew Sooner! ( Baldur's Gate 3 )

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These Baldur's Gate 3 tips will save you a lot of time and frustration. BG3 beginners and veterans alike will definitely find something new in this video! If you're a new player, hoping to avoid the mistakes I made, then this is the perfect video for you!

I hope these things I wish I knew sooner help you in your Baldur's Gate 3 playthrough, and be sure to leave any in the comments if you had some that you wished you'd knew sooner!

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0:00 Things I Wish I Knew Sooner
4:07 Things I Wish I Knew Sooner Continued
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Pro tip: Always switch to your melee weapon before you end a character's turn. Having a ranged weapon equipped does not impose the Threatened condition on the enemy, and enemies are free to move around you without provoking attacks of opportunity.

Newbski
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Those locked chests, that are very heavy... Throw from great heights to kill people, and it will break open the chest and allow you to get the items inside as well.

mcparks
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The Hold down the left mouse button and the camara follows while you move around just made my day. Thanks for that one.

timtheenchanter
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This is a bit cheeky, but if you manually group your caracters really close to each other and throw a potion under your feet instead of drinking it, multiple characters will get the benefit of the potion.

janblahoslav
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I'm so out of my element with this game I've been binging every "guide/tips/wish i knew" video I can find - this is one of the first that actually has helpful info.

robhimself
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Tip on the unlockable chest, you can send it to your camp from your inventory instead of carrying it and just unlock it there when you're ready 👍

kennya
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If you have Scratch the dog in your camp. You then get a summon outside of camp to summon him and he will then be able to find buried loot without needing to pass a perception check. Note, Scratch can be used in combat and can pick up charecters and attack. As he is a summon if he dies he is not permanently gone.
EDIT: I've noticed Scratch pointing out spots to dig even if the party members don't roll perception checks. If you have a shovel and equip it and dig you'll find stuff.

evenlate
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Tip: broken pieces of weapons and gear can be combined to reform very nice gear. Example: The spear tip from the Owl bear cave can be added to a broken shaft to form "Vision of the Absolute" a spear that blinds the target on a hit.

Tip: loot and container inventory windows can be expanded to larger size.

Tip: after clearing an area go do something else, but come back a second or even third time with fresh eyes. You will find all manner of things you missed. Tracks that lead to a cave. Wanted posters. Loose rocks with treasure under them. Etc. Im poking around in the blighted village for the upteenth time and just found a few more things I missed.

Tip: stop, close your eyes and just listen in any area you are traveling. You can hear a number of things. Monsters, arguments, wild animals, and other audible clues of what is nearby.

Tip: can't jump down a ledge without taking damage or can't get back up a cliff? Bring some empty crates from camp, stack them up and use them to change the drop. Kind of cheese, but your only solution in some cases with out a spell, skill, or working ropes.

Tip: from the previous tip you can collect empty crates, barrels, and vases into your inventory and send them to camp. Use them to organize things or build silly sized towers of stacked crates to get to impossoble locations.

Tip: jump like a bunny in combat. Walking through mud, acid, water, and fire all has penalties in combat. Jump to high and dry places and avoid penalties and damage. Some boots give you a free bonus jump after a dash so you can cover some far distances.

Tip: you can pick up corpses and put them into inventory. Take someone back to camp for a rez or just make big piles as a warning. I don't think there is an alert mechanic in the game so hiding bodies this way doesn't seem to be part of the game.

GeoFry
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No matter how far they are from each other, your characters can exchange items from between their inventories- even in combat. It’s a free action, and it works well when you need a potion/antidote/scroll.

nickilkka
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ALWAYS enter turn-based mode before attacking when out of combat. Your actions/bonus actions will refresh. Its basically an extra 4 attacks before the enemy. I had the bad habit of moving my charchters than attacking but than they dont have an action point when they enter combat. Now I always enter turn-based before attacking and get 2 attacks instead of 1

mitchellkrever
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I'm in my 60's and haven't played a D&D based game maybe since BG2, so this video is going to be really helpful for me. I might never have picked up some of these tricks that people know to think of through playing other games. I've watched a couple other BG3 videos from you and just wanted to say, Thank you!

less
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You can pickup sacks and backpacks when you find them and use them for inventory management. Early game you can find two backpacks and one sack down on the beach

law-
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A tip I’d add specifically regarding combat against spellcasters: concentration spells are a huge part of magic combat, and letting enemies keep them going can lead to massive issues for your party. However, an enemy has to make a check to keep up the spell for every hit they take. If a cleric is running around with spirit guardians, it might be worth it to ignore other enemies until you break that concentration. Imo a great method for this is the magic missile spell. It hits anywhere from 3 to a whopping 8 times depending on how high of a level you cast it. While the idea of using your biggest spell on magic missile may seem wasteful, if your tank is going to be knocked out on their next turn due to a moonbeam or something, it might be wise to barrage the enemy mage to make them drop the spell and give your ally that one extra turn to potion up and go crazy.

doctordee
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highlighting enemies with tilde is nice, but when I learned you can hold Shift to see their sight cones that was a huge game changer, my rogue can get into a safe spot and hide no prob when I see exactly where I need to move!

jamminkeys
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The cantrip for guidance is really useful but i would also add that it is a concentration so the amulet has way more value than you would think. On Shadowheart if you use her guidance it will overwrite any other spell that is a concentration ending her previous spell if it has a full day duration. Pass Without Trace is a spell she gets at level 2 which gives a huge bonus to stealth which effects the full party, until you use a long camp. Its also a level 2 spell which you really dont want to be casting over and over. Putting this Guidance amulet on someone else more melee focused saves her using up all her spell slots.

Barrowland
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Additional camping tip: Ctrl and Shift work the same as you'd expect for selecting multiple items. It is great for selecting all your camping supplies at once to send back to camp (on controller Right Trigger lets you pick multiple too).

pocketlint
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My bit with the exploding barrels is to drop it close, put grease on it, and then plink the enemies and get out of LOS. They advance, trip in the grease by the barrel in a nice cluster. Then blow the barrel for a double explosion (barrel and grease) and a nicely clustered enemy group.

tman
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I've watched a lot of "things you should know" videos about this game and you are the first one to mention that you can dig up unsuccessful perception checks

TheGrowOp
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Tip 1. Pick up Chest of the Mundane from Arcane tower in Underdark. It will compress your heavy items down to the weight of dishes and cups for later unpacking. It is arguably the best item in the game and you can get it relatively early. It can easily compress 600 weight down to 30, 20 being the chest.

Tip 2. You can throw the Iron Flask with the Spectator inside and it will spawn a hostile lvl 5 boss. You can throw it into the group of enemies and they will start fightting each other. Personally I trivialised the grove siege with this, Spectator basically soloed most of the enemies before going down, while my party and the allies used ranged attacks. And the allies were smart enough to not shoot the Spectator. 0 casualties among friendly npcs. And you get the exp.

LEkzorius
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There are literally areas in the game where there's just a key sitting on the floor that you'd never see without alt 😂

InfiniteBeak